Research map / 3D vision / Gaussian splatting
DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
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Proposes DrivingForward, a feed-forward 3DGS model that reconstructs surround-view driving scenes in real time from flexible multi-frame inputs, trained self-supervised without depth GT or extrinsics.
Problem
Real-time, generalizable 3D reconstruction of driving scenes from sparse surround-view cameras with minimal overlap, variable input frame counts, and no reliance on depth ground truth or world-to-camera extrinsics.
Approach
Predict Gaussian primitives per pixel from each image independently: a self-supervised pose and depth network (photometric loss over temporal, spatial and spatial-temporal contexts) localizes primitives with scale-aware depth, and a Gaussian network predicts covariance, opacity and spherical harmonics from depth and shared image features, enabling flexible multi-frame input.
Key results
- In multi-frame mode on nuScenes (352x640), the method reaches 26.06 PSNR / 0.781 SSIM / 0.215 LPIPS, versus 25.00 PSNR for pixelSplat and 22.83 for MVSplat.
- In single-frame mode at 114x228, it reaches 21.76 PSNR / 0.767 SSIM, above DistillNeRF's 20.78 PSNR.
- Against scene-optimized 3DGS in single-frame mode, it reaches 21.84 PSNR in 0.29 s per scene versus 19.57 PSNR for 3DGS at about 9 min per scene.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DrivingForward instead of pixelSplat | nuScenes MF reconstruction · nuScenes MF, 352 × 640 | PSNR: 25.00 -> 26.06 | Helped |
| Use DrivingForward instead of pixelSplat | nuScenes SF reconstruction · nuScenes SF, 352 × 640 | PSNR: 17.54 -> 21.67 | Helped |
| Use DrivingForward instead of 3DGS | nuScenes scene reconstruction · nuScenes SF, three validation scenes | PSNR: 19.57 -> 21.84 | Helped |
| Use DrivingForward instead of 3DGS | nuScenes scene reconstruction · nuScenes MF, three validation scenes | PSNR: 25.87 -> 26.66 | Helped |
| Add joint end-to-end training (ablation) | DrivingForward · nuScenes SF, 352 × 640 | PSNR: 21.50 -> 21.67 | Helped |
| Add shared image features from the depth network (ablation) | DrivingForward · nuScenes SF, 352 × 640 | PSNR: 19.48 -> 21.67 | Helped |
| Use scale-aware localization instead of monocular depth estimation (ablation) | DrivingForward · nuScenes SF, 352 × 640 | PSNR: 11.96 -> 21.67 | Helped |
Surprising findings
- Naively applying pixelSplat and MVSplat in single-frame mode yields very poor results (about 17.5 PSNR), since they need dense overlap.
- Replacing scale-aware localization with a monocular depth model drops PSNR from 21.67 to 11.96.
Limitations
- DistillNeRF comparison uses its reported numbers because its code is not released, and baselines were retrained on the authors' data loader.
- Evaluation relies on novel-view synthesis metrics only, with no downstream driving-task evaluation.
- Scene-optimized comparison uses only three validation scenes.
Experimental setup
Datasets: nuScenes
Benchmarks: nuScenes
Metrics: PSNR SSIM LPIPS test time per scene training and inference time GPU memory
Baselines: MVSplat pixelSplat DistillNeRF EmerNeRF UniPAD SelfOcc 3DGS
Builds on: 3D Gaussian Splatting self-supervised surround-view depth estimation (SurroundDepth) pixelSplat MVSplat
Closest papers by meaning
- DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes (CVPR 2024 · similarity 0.92)
- DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes (CVPR 2025 · similarity 0.90)
- DrivingRecon: Large 4D Gaussian Reconstruction Model For Autonomous Driving (NeurIPS 2025 · similarity 0.89)
- FlexDrive: Toward Trajectory Flexibility in Driving Scene Gaussian Splatting Reconstruction and Rendering (CVPR 2025 · similarity 0.89)
- FRUC: Feedforward Dynamic Scene Reconstruction from Uncalibrated Collaborative Driving Views (NeurIPS 2026 · similarity 0.89)
- Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.88)
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