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DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input

AAAI 2025 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 14 citations (OpenAlex)

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Proposes DrivingForward, a feed-forward 3DGS model that reconstructs surround-view driving scenes in real time from flexible multi-frame inputs, trained self-supervised without depth GT or extrinsics.

Problem

Real-time, generalizable 3D reconstruction of driving scenes from sparse surround-view cameras with minimal overlap, variable input frame counts, and no reliance on depth ground truth or world-to-camera extrinsics.

Approach

Predict Gaussian primitives per pixel from each image independently: a self-supervised pose and depth network (photometric loss over temporal, spatial and spatial-temporal contexts) localizes primitives with scale-aware depth, and a Gaussian network predicts covariance, opacity and spherical harmonics from depth and shared image features, enabling flexible multi-frame input.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DrivingForward instead of pixelSplatnuScenes MF reconstruction · nuScenes MF, 352 × 640PSNR: 25.00 -> 26.06Helped
Use DrivingForward instead of pixelSplatnuScenes SF reconstruction · nuScenes SF, 352 × 640PSNR: 17.54 -> 21.67Helped
Use DrivingForward instead of 3DGSnuScenes scene reconstruction · nuScenes SF, three validation scenesPSNR: 19.57 -> 21.84Helped
Use DrivingForward instead of 3DGSnuScenes scene reconstruction · nuScenes MF, three validation scenesPSNR: 25.87 -> 26.66Helped
Add joint end-to-end training (ablation)DrivingForward · nuScenes SF, 352 × 640PSNR: 21.50 -> 21.67Helped
Add shared image features from the depth network (ablation)DrivingForward · nuScenes SF, 352 × 640PSNR: 19.48 -> 21.67Helped
Use scale-aware localization instead of monocular depth estimation (ablation)DrivingForward · nuScenes SF, 352 × 640PSNR: 11.96 -> 21.67Helped

Surprising findings

Limitations

Experimental setup

Datasets: nuScenes

Benchmarks: nuScenes

Metrics: PSNR SSIM LPIPS test time per scene training and inference time GPU memory

Baselines: MVSplat pixelSplat DistillNeRF EmerNeRF UniPAD SelfOcc 3DGS

Builds on: 3D Gaussian Splatting self-supervised surround-view depth estimation (SurroundDepth) pixelSplat MVSplat

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