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MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction

CVPR 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 2 citations (OpenAlex)

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Proposes MAC-Ego3D, a real-time multi-agent RGB-D SLAM system that uses 3D Gaussian splats with intra- and inter-agent Gaussian consensus for ego-motion tracking and photorealistic dense mapping.

Problem

Real-time collaborative ego-motion estimation and high-fidelity dense 3D reconstruction across multiple agents, where sparse SLAM maps lack detail and dense neural multi-agent methods have high latency.

Approach

Represents each agent's local map with 3D Gaussian splats and aligns agents by selecting, associating, aligning and jointly optimizing co-visible Gaussians (Intra- and Inter-Agent Gaussian Consensus), with asynchronous parallel execution per agent.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MAC-Ego3D instead of CP-SLAMMulti-agent SLAM · Multi-agent Replica, AverageATE RMSE [cm]: 1.23 -> 0.14Helped
Use MAC-Ego3D instead of CP-SLAMMulti-agent dense mapping · Multi-agent Replica, AverageRGB PSNR [dB]: 29.33 -> 40.04Helped
Use MAC-Ego3D instead of CP-SLAMMulti-agent dense mapping · Multi-agent Replica, AverageSSIM: 0.843 -> 0.977Helped
Use MAC-Ego3D instead of CP-SLAMMulti-agent dense mapping · Multi-agent Replica, AverageLPIPS: 0.314 -> 0.050Helped
Use MAC-Ego3D instead of CP-SLAMMulti-agent dense mapping · Multi-agent Replica, AverageDepth L1 Loss [mm]: 1.40 -> 0.74Helped
Use MAC-Ego3D instead of CP-SLAMMulti-agent SLAM · 7-Scenes, AverageRGB PSNR [dB]: 17.20 -> 21.02Helped
Use MAC-Ego3D instead of CP-SLAMMulti-agent SLAM · 7-Scenes, AverageSSIM: 0.592 -> 0.774Helped
Use MAC-Ego3D instead of CP-SLAMMulti-agent SLAM · 7-Scenes, AverageLPIPS: 0.546 -> 0.283Helped
Use MAC-Ego3D instead of CP-SLAMMulti-agent SLAM · Multi-agent Replica, loop sequencesTracking time per frame: 0.30s -> 0.02sHelped
Use MAC-Ego3D instead of CP-SLAMMulti-agent SLAM · Multi-agent Replica, loop sequencesMapping time per frame: 10.10s -> 0.05sHelped
Add depth-noise robustness through MAC-Ego3DMulti-agent SLAM · Perturbed Multi-agent Replica, depth noiseATE [cm]: 1.78 cm -> 0.27 cmHelped
Add RGB-noise robustness through MAC-Ego3DMulti-agent SLAM · Perturbed Multi-agent Replica, RGB corruptionATE [cm]: 1.08 cm -> 0.14 cmHelped

Limitations

Experimental setup

Datasets: Multi-agent Replica 7-Scenes

Benchmarks: Multi-agent Replica 7-Scenes

Metrics: ATE RMSE PSNR SSIM LPIPS depth L1 loss tracking and mapping time per frame

Baselines: CCM-SLAM ORB-SLAM3 Swarm-SLAM CP-SLAM NICE-SLAM Vox-Fusion

Builds on: 3D Gaussian Splatting G-ICP CP-SLAM

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