Research map / 3D vision / Gaussian splatting
MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction
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Proposes MAC-Ego3D, a real-time multi-agent RGB-D SLAM system that uses 3D Gaussian splats with intra- and inter-agent Gaussian consensus for ego-motion tracking and photorealistic dense mapping.
Problem
Real-time collaborative ego-motion estimation and high-fidelity dense 3D reconstruction across multiple agents, where sparse SLAM maps lack detail and dense neural multi-agent methods have high latency.
Approach
Represents each agent's local map with 3D Gaussian splats and aligns agents by selecting, associating, aligning and jointly optimizing co-visible Gaussians (Intra- and Inter-Agent Gaussian Consensus), with asynchronous parallel execution per agent.
Key results
- Average ATE RMSE of 0.14 cm on Multi-agent Replica versus 1.23 cm for CP-SLAM.
- Average RGB PSNR of 40.04 dB on Multi-agent Replica versus 29.33 dB for CP-SLAM; on 7-Scenes 21.02 dB versus 17.20 dB.
- Tracking 0.02 s and mapping 0.05 s per frame on loop sequences, versus CP-SLAM's 0.30 s tracking and 10.10 s mapping.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MAC-Ego3D instead of CP-SLAM | Multi-agent SLAM · Multi-agent Replica, Average | ATE RMSE [cm]: 1.23 -> 0.14 | Helped |
| Use MAC-Ego3D instead of CP-SLAM | Multi-agent dense mapping · Multi-agent Replica, Average | RGB PSNR [dB]: 29.33 -> 40.04 | Helped |
| Use MAC-Ego3D instead of CP-SLAM | Multi-agent dense mapping · Multi-agent Replica, Average | SSIM: 0.843 -> 0.977 | Helped |
| Use MAC-Ego3D instead of CP-SLAM | Multi-agent dense mapping · Multi-agent Replica, Average | LPIPS: 0.314 -> 0.050 | Helped |
| Use MAC-Ego3D instead of CP-SLAM | Multi-agent dense mapping · Multi-agent Replica, Average | Depth L1 Loss [mm]: 1.40 -> 0.74 | Helped |
| Use MAC-Ego3D instead of CP-SLAM | Multi-agent SLAM · 7-Scenes, Average | RGB PSNR [dB]: 17.20 -> 21.02 | Helped |
| Use MAC-Ego3D instead of CP-SLAM | Multi-agent SLAM · 7-Scenes, Average | SSIM: 0.592 -> 0.774 | Helped |
| Use MAC-Ego3D instead of CP-SLAM | Multi-agent SLAM · 7-Scenes, Average | LPIPS: 0.546 -> 0.283 | Helped |
| Use MAC-Ego3D instead of CP-SLAM | Multi-agent SLAM · Multi-agent Replica, loop sequences | Tracking time per frame: 0.30s -> 0.02s | Helped |
| Use MAC-Ego3D instead of CP-SLAM | Multi-agent SLAM · Multi-agent Replica, loop sequences | Mapping time per frame: 10.10s -> 0.05s | Helped |
| Add depth-noise robustness through MAC-Ego3D | Multi-agent SLAM · Perturbed Multi-agent Replica, depth noise | ATE [cm]: 1.78 cm -> 0.27 cm | Helped |
| Add RGB-noise robustness through MAC-Ego3D | Multi-agent SLAM · Perturbed Multi-agent Replica, RGB corruption | ATE [cm]: 1.08 cm -> 0.14 cm | Helped |
Limitations
- Does not address associating patterns across multiple rooms at scale.
- No communication bandwidth constraints imposed; communication-constrained settings left for future work.
- Only sequential multi-agent collaboration; parallel collaboration deferred.
Experimental setup
Datasets: Multi-agent Replica 7-Scenes
Benchmarks: Multi-agent Replica 7-Scenes
Metrics: ATE RMSE PSNR SSIM LPIPS depth L1 loss tracking and mapping time per frame
Baselines: CCM-SLAM ORB-SLAM3 Swarm-SLAM CP-SLAM NICE-SLAM Vox-Fusion
Builds on: 3D Gaussian Splatting G-ICP CP-SLAM
Closest papers by meaning
- Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video (ICLR 2025 · similarity 0.88)
- Reinventing Multi-Agent Collaboration through Gaussian-Image Synergy in Diffusion Policies (NeurIPS 2025 · similarity 0.88)
- FRUC: Feedforward Dynamic Scene Reconstruction from Uncalibrated Collaborative Driving Views (NeurIPS 2026 · similarity 0.87)
- MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM (CVPR 2025 · similarity 0.87)
- One World, Dual Timeline: Decoupled Spatio-Temporal Gaussian Scene Graph for 4D Cooperative Driving Reconstruction (NeurIPS 2026 · similarity 0.86)
- PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis (ICML 2025 · similarity 0.85)
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