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Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video

ICLR 2025 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 0 citations (OpenAlex)

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Builds a scalable noisy RGB-D data synthesis pipeline, the Robust-Ego3D benchmark (124 perturbation settings, 1,000 videos), and CorrGS, a correspondence-guided Gaussian Splatting SLAM method that improves pose tracking and appearance restoration under noise.

Problem

Dense neural SLAM and 3D reconstruction methods are evaluated and tuned on noise-free data, so their accuracy collapses under real-world perturbations such as motion deviations, imaging corruptions, depth noise, fast motion, and RGB-D desynchronization.

Approach

Synthesize controllable RGB-D perturbations from clean 3D meshes to benchmark dense neural SLAM, then use correspondence-initialized pose estimation and online appearance restoration against a noise-free Gaussian map to make tracking and mapping robust.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add correspondence-guided pose learning (CPL)CorrGS · Synthetic sparse-view videos with fast motionATEHelped
Remove pose quality verification (PQV) (ablation)CorrGS-L · Synthetic sparse-view videos with fast motionATEHurt
Add CARL for pose tracking and mapping (CARL-T&M)CorrGS · Partial degraded illuminationTracking success: 1/8 -> 8/8Helped
Omit the restored image in mapping (CARL-T) (ablation)CARL · Partial degraded illuminationTracking success: 8/8 -> 4/8Hurt
Use CARL solely for mapping (CARL-M), leaving pose optimization on unrestored RGB-D (ablation)CARL · O-1 noisy illuminationPSNR: 12.67 dB -> 24.53 dBHelped
Use CARL solely for mapping (CARL-M), without restoration for pose optimization (ablation)CARL · Partial degraded illuminationTracking successHurt
Remove the linear motion assumption (ablation)SplaTAM · Original-speed clean videosATE (cm), average: 0.36 -> 5.68Hurt
Remove the linear motion assumption and increase pose optimization to 200 iterations (ablation)SplaTAM · Original-speed clean videosATE (cm), average: 5.68 -> 15.30Hurt
Add noisy depth to the mixed perturbation settingSplaTAM-S · Office-0 mixed perturbationsATE (m): +0.204Hurt
Add RGB JPEG compression to the mixed perturbation settingGO-SLAM · Office-0 mixed perturbationsATE (m): +0.041No clear effect
Use RGB-D instead of monocular inputGO-SLAM · RGB imaging perturbationsATEHelped

Surprising findings

Limitations

Experimental setup

Datasets: Replica TUM-RGBD TartanAir

Benchmarks: Robust-Ego3D Replica TUM-RGBD

Metrics: ATE PSNR depth L1 loss

Baselines: iMAP Nice-SLAM CO-SLAM GO-SLAM SplaTAM ORB-SLAM3 Hero-SLAM

Builds on: 3D Gaussian Splatting SplaTAM Nice-SLAM GO-SLAM ORB-SLAM3

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