Research map / 3D vision / Gaussian splatting
Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video
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Builds a scalable noisy RGB-D data synthesis pipeline, the Robust-Ego3D benchmark (124 perturbation settings, 1,000 videos), and CorrGS, a correspondence-guided Gaussian Splatting SLAM method that improves pose tracking and appearance restoration under noise.
Problem
Dense neural SLAM and 3D reconstruction methods are evaluated and tuned on noise-free data, so their accuracy collapses under real-world perturbations such as motion deviations, imaging corruptions, depth noise, fast motion, and RGB-D desynchronization.
Approach
Synthesize controllable RGB-D perturbations from clean 3D meshes to benchmark dense neural SLAM, then use correspondence-initialized pose estimation and online appearance restoration against a noise-free Gaussian map to make tracking and mapping robust.
Key results
- On Robust-Ego3D, GO-SLAM (RGB-D) ATE rises from 0.46 cm to 3.78 cm under depth noise, performing worse than its monocular version.
- CARL raises CorrGS tracking success under partial darkening from 1/8 (baseline) to 8/8 with ATE 0.54 cm, close to the noise-free 0.45 cm, and restored RGB PSNR of 35.48 dB.
- CorrGS and CorrGS-L achieve the lowest ATE across all sparse-view fast-motion sequences, outperforming SplaTAM, SplaTAM-L, and Hero-SLAM.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add correspondence-guided pose learning (CPL) | CorrGS · Synthetic sparse-view videos with fast motion | ATE | Helped |
| Remove pose quality verification (PQV) (ablation) | CorrGS-L · Synthetic sparse-view videos with fast motion | ATE | Hurt |
| Add CARL for pose tracking and mapping (CARL-T&M) | CorrGS · Partial degraded illumination | Tracking success: 1/8 -> 8/8 | Helped |
| Omit the restored image in mapping (CARL-T) (ablation) | CARL · Partial degraded illumination | Tracking success: 8/8 -> 4/8 | Hurt |
| Use CARL solely for mapping (CARL-M), leaving pose optimization on unrestored RGB-D (ablation) | CARL · O-1 noisy illumination | PSNR: 12.67 dB -> 24.53 dB | Helped |
| Use CARL solely for mapping (CARL-M), without restoration for pose optimization (ablation) | CARL · Partial degraded illumination | Tracking success | Hurt |
| Remove the linear motion assumption (ablation) | SplaTAM · Original-speed clean videos | ATE (cm), average: 0.36 -> 5.68 | Hurt |
| Remove the linear motion assumption and increase pose optimization to 200 iterations (ablation) | SplaTAM · Original-speed clean videos | ATE (cm), average: 5.68 -> 15.30 | Hurt |
| Add noisy depth to the mixed perturbation setting | SplaTAM-S · Office-0 mixed perturbations | ATE (m): +0.204 | Hurt |
| Add RGB JPEG compression to the mixed perturbation setting | GO-SLAM · Office-0 mixed perturbations | ATE (m): +0.041 | No clear effect |
| Use RGB-D instead of monocular input | GO-SLAM · RGB imaging perturbations | ATE | Helped |
Surprising findings
- Trajectory accuracy does not always correlate with 3D reconstruction quality; Nice-SLAM tracks well under shot noise but color reconstruction degrades severely.
- Neural models show a local denoising property, e.g. iMAP produces nearly spatter-free RGB images, and depth missing causes minimal degradation.
Limitations
- CorrGS pilot studies only cover illumination changes; other perturbations are left for future work.
- Evaluation is on sparse-view synthetic video and a single real-world pilot sequence, with limited scope.
- Benchmark is indoor-only (Replica-style scenes); outdoor and cross-domain settings are not covered.
Experimental setup
Datasets: Replica TUM-RGBD TartanAir
Benchmarks: Robust-Ego3D Replica TUM-RGBD
Metrics: ATE PSNR depth L1 loss
Baselines: iMAP Nice-SLAM CO-SLAM GO-SLAM SplaTAM ORB-SLAM3 Hero-SLAM
Builds on: 3D Gaussian Splatting SplaTAM Nice-SLAM GO-SLAM ORB-SLAM3
Closest papers by meaning
- MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction (CVPR 2025 · similarity 0.88)
- Layered Motion Fusion: Lifting Motion Segmentation to 3D in Egocentric Videos (CVPR 2025 · similarity 0.87)
- HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.86)
- Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos (CVPR 2025 · similarity 0.86)
- E-MoFlow: Learning Egomotion and Optical Flow from Event Data via Implicit Regularization (NeurIPS 2025 · similarity 0.86)
- PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis (ICML 2025 · similarity 0.85)
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