atlas

Research map / 3D vision / Face and shape

Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video

CVPR 2025 · 3D vision › Face and shape · approach: Clothed human modeling · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes TemPoFast3D, a plug-and-play frame-by-frame pipeline that propagates a canonical clothed-human shape via SMPL-based coordinate mapping and efficient sampling, reaching up to 12 FPS on monocular video.

Problem

Fast 3D clothed human reconstruction from monocular video: pixel-aligned single-image methods are slow per frame and video methods need minutes to hours of per-video optimization.

Approach

Performs shape inference in canonical space via SMPL-derived bidirectional coordinate mapping so that canonical shape is propagated across frames, and only queries visibility-guided, surface-adjacent points after an initial warm-up of n frames, wrapping existing pixel-aligned networks (GTA, SIFU) without retraining.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use TPF3D-SIFU-3v instead of SIFU†SIFU · CAPE-NFPChamfer: 0.8263 -> 0.8024Helped
Use TPF3D-SIFU-3v instead of SIFU†SIFU · CAPE-FPChamfer: 0.6254 -> 0.5794Helped
Use TPF3D-SIFU-3v instead of SIFU†SIFU · THuman2.0Chamfer: 0.4409 -> 0.4144Helped
Use TPF3D-GTA-3v instead of GTA†GTA · THuman2.0PSNR: 23.27 -> 23.21No clear effect
Add coordinate mapping (ablation)GTA baseline pipeline · NeuMan, citron sequenceMax. FPS: 3.266 -> 2.142Hurt
Add a linear layer (ablation)GTA with coordinate mapping · NeuMan, citron sequenceMax. FPS: 2.142 -> 2.669Helped
Add visibility-guided sampling (ablation)GTA with linear layer · NeuMan, citron sequenceMax. FPS: 2.669 -> 1.908Hurt
Add surface-adjacent sampling (ablation)GTA with visibility-guided sampling · NeuMan, citron sequenceMax. FPS: 1.908 -> 4.499Helped
Limit the number of sampling points (ablation)GTA with surface-adjacent sampling · NeuMan, citron sequenceMax. FPS: 4.499 -> 5.841Helped
Add Torchscript optimization (ablation)GTA with limited sampling points · NeuMan, citron sequenceMax. FPS: 5.841 -> 12.301Helped

Surprising findings

Limitations

Experimental setup

Datasets: THuman2.0 CAPE NeuMan

Benchmarks: THuman2.0 CAPE NeuMan

Metrics: Chamfer distance P2S normal error PSNR SSIM LPIPS FPS training time

Baselines: PIFu PIFuHD ECON GTA SIFU HumanNeRF InstantAvatar NeuMan Vid2Avatar GaussianAvatar 3DGS-Avatar ExAvatar

Builds on: PIFu GTA SIFU SMPL Vid2Avatar

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy