Research map / 3D vision / Face and shape
Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video
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Proposes TemPoFast3D, a plug-and-play frame-by-frame pipeline that propagates a canonical clothed-human shape via SMPL-based coordinate mapping and efficient sampling, reaching up to 12 FPS on monocular video.
Problem
Fast 3D clothed human reconstruction from monocular video: pixel-aligned single-image methods are slow per frame and video methods need minutes to hours of per-video optimization.
Approach
Performs shape inference in canonical space via SMPL-derived bidirectional coordinate mapping so that canonical shape is propagated across frames, and only queries visibility-guided, surface-adjacent points after an initial warm-up of n frames, wrapping existing pixel-aligned networks (GTA, SIFU) without retraining.
Key results
- Achieves a maximum of 12.3 FPS on the NeuMan citron sequence, a 3.06x speedup over the GTA baseline (3.27 FPS), with PSNR 31.13 vs 32.80.
- On NeuMan, TPF3D-GTA reaches PSNR 27.60 at 8.9 FPS, comparable to HumanNeRF and far faster than ExAvatar (4.0 FPS, 4h training).
- Three-view TPF3D-SIFU-3v improves THuman2.0 Chamfer to 0.4144 from 0.5961 for SIFU, while single-view variants slightly degrade quality.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use TPF3D-SIFU-3v instead of SIFU† | SIFU · CAPE-NFP | Chamfer: 0.8263 -> 0.8024 | Helped |
| Use TPF3D-SIFU-3v instead of SIFU† | SIFU · CAPE-FP | Chamfer: 0.6254 -> 0.5794 | Helped |
| Use TPF3D-SIFU-3v instead of SIFU† | SIFU · THuman2.0 | Chamfer: 0.4409 -> 0.4144 | Helped |
| Use TPF3D-GTA-3v instead of GTA† | GTA · THuman2.0 | PSNR: 23.27 -> 23.21 | No clear effect |
| Add coordinate mapping (ablation) | GTA baseline pipeline · NeuMan, citron sequence | Max. FPS: 3.266 -> 2.142 | Hurt |
| Add a linear layer (ablation) | GTA with coordinate mapping · NeuMan, citron sequence | Max. FPS: 2.142 -> 2.669 | Helped |
| Add visibility-guided sampling (ablation) | GTA with linear layer · NeuMan, citron sequence | Max. FPS: 2.669 -> 1.908 | Hurt |
| Add surface-adjacent sampling (ablation) | GTA with visibility-guided sampling · NeuMan, citron sequence | Max. FPS: 1.908 -> 4.499 | Helped |
| Limit the number of sampling points (ablation) | GTA with surface-adjacent sampling · NeuMan, citron sequence | Max. FPS: 4.499 -> 5.841 | Helped |
| Add Torchscript optimization (ablation) | GTA with limited sampling points · NeuMan, citron sequence | Max. FPS: 5.841 -> 12.301 | Helped |
Surprising findings
- Single-view TPF3D variants slightly degrade reconstruction quality relative to the GTA and SIFU backbones they wrap, with gains appearing only when multiple views or frames are merged.
Limitations
- Occasional artifacts and sharp protrusions due to pose deformation
- Requires accurate alignment with SMPL, limiting reconstruction of loose clothing and accessories
- Reconstruction quality depends on accuracy of SMPL parameter estimation, which is hard for extreme poses and occlusions
Experimental setup
Datasets: THuman2.0 CAPE NeuMan
Benchmarks: THuman2.0 CAPE NeuMan
Metrics: Chamfer distance P2S normal error PSNR SSIM LPIPS FPS training time
Baselines: PIFu PIFuHD ECON GTA SIFU HumanNeRF InstantAvatar NeuMan Vid2Avatar GaussianAvatar 3DGS-Avatar ExAvatar
Builds on: PIFu GTA SIFU SMPL Vid2Avatar
Closest papers by meaning
- ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos (CVPR 2025 · similarity 0.89)
- D^3-Human: Dynamic Disentangled Digital Human from Monocular Video (CVPR 2025 · similarity 0.88)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.88)
- Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses (CVPR 2024 · similarity 0.87)
- Beyond Static Features for Temporally Consistent 3D Human Pose and Shape From a Video (CVPR 2021 · similarity 0.87)
- MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild (CVPR 2024 · similarity 0.86)
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