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D^3-Human: Dynamic Disentangled Digital Human from Monocular Video

CVPR 2025 · 3D vision › Face and shape · approach: Full-body avatar reconstruction · 0 citations (OpenAlex)

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Reconstructs decoupled clothing and body meshes from monocular video by combining an SDF-based human manifold field (hmSDF) for visible regions with SMPL completion for occluded body parts, plus MLP non-rigid deformation.

Problem

Reconstructing separable, detailed clothing and underlying body geometry from a single monocular video, where body parts occluded by clothing are invisible and must be plausibly completed.

Approach

Defines a human manifold signed distance field (hmSDF) on a watertight clothed-human SDF that segments visible clothing from visible body using only 2D human parsing, then fills invisible body regions from SMPL and jointly refines both layers with separate deformation MLPs, LBS, and perceptual normal loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use hmSDF instead of implicit UDF for clothing reconstruction (ablation)D3-Human · male-3-casual, PeopleSnapshotclothing reconstruction qualityHelped
Use perceptual normal loss instead of cosine or MSE loss (ablation)D3-Human · normal-loss ablationreconstruction smoothness and detailHelped
Replace perceptual normal loss with cosine loss (ablation)D3-Human · normal-loss ablationreconstruction smoothnessHurt
Replace perceptual normal loss with MSE loss (ablation)D3-Human · normal-loss ablationreconstruction smoothnessHurt

Limitations

Experimental setup

Datasets: PeopleSnapshot SelfRecon synthetic dataset

Benchmarks: SelfRecon synthetic sequences (Female1, Female3, Male1, Male2) PeopleSnapshot

Metrics: Chamfer Distance

Baselines: REC-MV BCNet DELTA SelfRecon GoMAvatar

Builds on: DMTet G-Shell SMPL SelfRecon Sapiens

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