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LIM: Large Interpolator Model for Dynamic Reconstruction
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Proposes LIM, a transformer feed-forward interpolator of triplane 3D representations between keyframes, trained with a causal consistency loss, enabling continuous-time 4D reconstruction and canonical-coordinate mesh tracking.
Problem
Feed-forward reconstruction of time-continuous, tracked 4D assets from video; existing 4D reconstructors are category-specific or optimization-based and cannot interpolate or produce time-consistent meshes.
Approach
A LIM module built on a pretrained multi-view LRM that cross-attends LRM intermediate features at keyframe k to target keyframe images to predict an interpolated triplane at any continuous time, trained with a self-supervised causal consistency loss that feeds its own intermediate features back in; a second canonical-coordinate LRM/LIM pair enables mesh tracking.
Key results
- LIM reaches PSNR 23.11 and LPIPS 0.075 on triplane interpolation, versus 22.05 PSNR / 0.082 LPIPS for FiLM and 20.96 / 0.093 for linear interpolation.
- Removing the causal consistency loss drops PSNR from 23.11 to 22.2.
- In monocular 4D reconstruction, LIM achieves LPIPS 0.142 and FVD 811.1, against 0.429 / 1136.3 for Consistent4D (about 1.5 hours) and 0.504 / 1427.2 for TripoSR.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LIM instead of linear triplane interpolation | Multi-view LRM · Triplane interpolation | PSNR: 20.96 -> 23.11 | Helped |
| Use LIM instead of linear triplane interpolation | Multi-view LRM · Triplane interpolation | LPIPS: 0.093 -> 0.075 | Helped |
| Use LIM mesh tracing instead of nearest-neighbor tracing | Deformable mesh tracking · Deformable mesh tracking | PSNR: 20.33 -> 21.56 | Helped |
| Use LIM mesh tracing instead of nearest-neighbor tracing | Deformable mesh tracking · Deformable mesh tracking | LPIPS: 0.122 -> 0.096 | Helped |
| Use LIM with multi-view diffusion and LRM instead of Consistent4D | Monocular video reconstruction · Monocular video reconstruction | LPIPS: 0.429 -> 0.142 | Helped |
| Use LIM with multi-view diffusion and LRM instead of Consistent4D | Monocular video reconstruction · Monocular video reconstruction | FVD: 1136.3 -> 811.1 | Helped |
| Add causal consistency loss Lcausal (ablation) | LIM · Triplane interpolation | PSNR: 22.2 -> 23.11 | Helped |
| Add causal consistency loss Lcausal (ablation) | LIM · Triplane interpolation | PSNRFG: 15.38 -> 16.12 | Helped |
| Add causal consistency loss Lcausal (ablation) | LIM · Triplane interpolation | LPIPS: 0.084 -> 0.075 | Helped |
Surprising findings
- Linear interpolation in triplane space often makes dynamic parts disappear, and image-space interpolation (FiLM) produces ghosting artifacts.
Limitations
- Trained only on synthetic data; it has not been tested on real-world videos since no real-data LRM is available.
- Performs interpolation only, not extrapolation.
- Mesh tracking degrades around thin structures.
Experimental setup
Datasets: Objaverse-like artist-created animated meshes (synthetic)
Benchmarks: held-out animated object set (256 scenes) 8-step mesh tracking test sequences monocular video reconstruction set (16-frame videos)
Metrics: PSNR PSNR_FG LPIPS FVD
Baselines: FiLM Linear triplane interpolation Consistent4D TripoSR Nearest-neighbor tracing
Builds on: Large Reconstruction Model (LRM) FiLM TripoSR Lightplane renderer
Closest papers by meaning
- DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos (NeurIPS 2025 · similarity 0.87)
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos (NeurIPS 2025 · similarity 0.87)
- 4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos (NeurIPS 2025 · similarity 0.86)
- 4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time (NeurIPS 2025 · similarity 0.86)
- L4GM: Large 4D Gaussian Reconstruction Model (NeurIPS 2024 · similarity 0.86)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.86)
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