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4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time

NeurIPS 2025 · 3D vision › 3D generation · approach: Learning 3D reconstruction from images · 3 citations (OpenAlex)

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Introduces 4D-LRM, a transformer that regresses pixel-aligned 4D Gaussian primitives from posed, timestamped image tokens to reconstruct and render dynamic objects from any view at any time.

Problem

General 4D reconstruction of dynamic objects from sparse posed views at some timestamps, rendering arbitrary novel view-time combinations, with efficiency and generalization that optimization-based, geometry-based, and generative methods lack.

Approach

Extends large reconstruction models to space-time by predicting per-pixel 4D Gaussians (xyzt mean, 4D covariance) from patchified tokens that concatenate RGB, Plücker rays, and timestamp maps, so the model shares information across views and time in one feed-forward pass.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace per-frame GS-LRM with joint spatiotemporal 4D-LRM using one random input view per frameGS-LRM reconstruction · Objaverse4D, random input views (1 VPF)PSNR: 18.738 -> 28.343Helped
replace per-frame GS-LRM with joint spatiotemporal 4D-LRM using one random input view per frameGS-LRM reconstruction · Consistent4D, random input views (1 VPF)PSNR: 17.201 -> 30.513Helped
increase model size from Base to Large (ablation)4D-LRM · Consistent4D, alternating canonical views, 256 resolutionPSNR: 27.443 -> 32.177Helped
initialize the Transformer with GS-LRM weights (ablation)4D-LRM-Large · Consistent4D, alternating canonical views, 256 resolutionPSNR: 27.860 -> 32.177Helped
initialize the Transformer with GS-LRM weights (ablation)4D-LRM-Large · Objaverse4D, alternating canonical views, 256 resolutionPSNR: 26.658 -> 30.094Helped
use free Gaussians (ablation)4D-LRM · Consistent4D, alternating canonical views, 256 resolutionPSNR: 32.177 -> 30.396Hurt
use free Gaussians (ablation)4D-LRM · Objaverse4D, alternating canonical views, 256 resolutionPSNR: 30.094 -> 28.838Hurt
use four canonical rather than random input views per frame4D-LRM · Objaverse4D, 4 VPFPSNR: 27.940 vs. 27.839Hurt
use four canonical rather than random input views per frame4D-LRM · Consistent4D, 4 VPFPSNR: 30.445 -> 30.850Helped
use the free-Gaussian generation variant rather than 4D-LRM-Large (ablation)4D-LRM 4D generation · Consistent4DLPIPS: 0.138 -> 0.117Helped
enforce strict temporal alignment of Gaussian centers to input frame time (ablation)4D-LRM-Base · Consistent4D reconstructionreconstruction performanceHurt
use the Hexplane-style decomposed representation instead of unified space-time 4DGS (ablation)4D-LRM-Base · Consistent4D reconstructionreconstruction performanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: Objaverse4D Objaverse Diffusion4D filtered subset Consistent4D GSO

Benchmarks: Consistent4D Objaverse4D GSO

Metrics: PSNR SSIM LPIPS FVD CLIP

Baselines: GS-LRM Shape of Motion L4GM SV4D Consistent4D DG4D 4Diffusion Efficient4D GaussianFlow 4DGen STAG4D

Builds on: GS-LRM 4D Gaussian Splatting 3D Gaussian Splatting Shape of Motion SV3D

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