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HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation
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Proposes HiMoR, a tree-structured hierarchical SE(3) motion representation with shared motion bases for deforming 3D Gaussians, plus CLIP-based perceptual evaluation, for monocular dynamic scene reconstruction.
Problem
Monocular dynamic 3D reconstruction with Gaussian splatting is ill-posed; existing deformation models either miss fine motion details or overfit, and pixel metrics like PSNR can misrepresent quality under misalignment.
Approach
A tree of motion nodes where each node stores motion relative to its parent, with children sharing a few SE(3) motion bases; coarse shallow nodes give smooth motion and deep nodes add detail, with depth-dependent rigidity loss and curve-distance-based node densification. Gaussians deform by skinning weights over KNN leaf nodes.
Key results
- On the iPhone dataset, HiMoR reaches mean CLIP-I 0.8907 and CLIP-T 0.9744 versus SoM's 0.8603 and 0.9712.
- On the Nvidia dataset, HiMoR achieves PSNR 23.400 and SSIM 0.7621, slightly above SoM (23.290, 0.7565).
- Ablation on the Spin scene shows motion bases, hierarchical structure, and rigidity loss each improve CLIP-I from 0.8677 baseline to 0.8853 in the full model.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add shared motion bases (ablation) | HiMoR baseline · iPhone dataset, Spin | CLIP-I: 0.8677 -> 0.8736 | Helped |
| add shared motion bases (ablation) | HiMoR baseline · iPhone dataset, Spin | CLIP-T: 0.9554 -> 0.9634 | Helped |
| add hierarchical structure (ablation) | HiMoR with motion bases · iPhone dataset, Spin | CLIP-I: 0.8736 -> 0.8753 | Helped |
| add hierarchical structure (ablation) | HiMoR with motion bases · iPhone dataset, Spin | CLIP-T: 0.9634 -> 0.9649 | Helped |
| add rigidity loss (ablation) | HiMoR with hierarchical structure · iPhone dataset, Spin | CLIP-I: 0.8753 -> 0.8851 | Helped |
| add node densification (ablation) | HiMoR with rigidity loss · iPhone dataset, Spin | CLIP-I: 0.8851 -> 0.8853 | Helped |
| add node densification (ablation) | HiMoR with rigidity loss · iPhone dataset, Spin | CLIP-T: 0.9653 -> 0.9658 | Helped |
Surprising findings
- Pixel-level PSNR can favor blurry or broken reconstructions over geometrically faithful ones, so the authors argue for perceptual CLIP-based metrics.
Limitations
- Struggles to represent parts absent from the canonical frame, such as newly added objects or newly exposed regions.
- Relies on pretrained segmentation, depth, and 2D tracking models for initialization and supervision.
- LPIPS and PSNR remain sensitive to misalignment, so the proposed CLIP metrics are an alternative rather than a fix.
Experimental setup
Datasets: iPhone dataset Nvidia dataset
Benchmarks: iPhone dataset Nvidia dataset
Metrics: CLIP-I CLIP-T LPIPS PCK-T PSNR SSIM
Baselines: T-NeRF HyperNeRF Deformable 3DGS Marbles SoM
Builds on: 3D Gaussian Splatting Shape of Motion MoSca Deformable 3D Gaussians
Closest papers by meaning
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.88)
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos (NeurIPS 2025 · similarity 0.88)
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction (CVPR 2024 · similarity 0.87)
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation (AAAI 2025 · similarity 0.87)
- Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction (CVPR 2024 · similarity 0.86)
- HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction (ICLR 2025 · similarity 0.86)
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