Research map / 3D vision / Gaussian splatting
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction
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Proposes Generative Densification, a learned module that up-samples features of top-gradient Gaussians from feed-forward Gaussian models (LaRa, MVSplat) to generate fine Gaussians in a single forward pass.
Problem
Feed-forward generalizable Gaussian models struggle to reconstruct high-frequency details due to a limited number of Gaussians, and per-scene adaptive densification is too slow and overfits in sparse-view settings.
Approach
Instead of splitting and cloning raw Gaussian parameters, densify the penultimate feature representations of selected high-gradient Gaussians with a serialized-attention point transformer and up-sampling blocks, using learnable masking to filter which Gaussians need further densification, all in one forward pass.
Key results
- On Gobjaverse, object-level model with residual learning reaches 28.75 PSNR vs LaRa 27.49, and 31.23 vs 29.70 on GSO, with 134M params.
- Scene-level model reaches 27.08 PSNR on RE10k vs MVSplat 26.39 and DepthSplat 26.76, with 27.8M params reported in Table 2.
- Cross-dataset: on ACID 28.61 PSNR vs MVSplat 28.15; on DTU 14.05 vs 13.94.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add generative densification to LaRa | LaRa · Gobjaverse | PSNR: 27.49 -> 28.58 | Helped |
| Add generative densification to LaRa | LaRa · GSO | PSNR: 29.70 -> 31.06 | Helped |
| Add generative densification to LaRa | LaRa · Co3D | PSNR: 21.18 -> 21.72 | Helped |
| Add generative densification to MVSplat | MVSplat · RE10k | PSNR: 26.39 -> 27.08 | Helped |
| Add generative densification to MVSplat | MVSplat · ACID | PSNR: 28.15 -> 28.61 | Helped |
| Add generative densification to MVSplat | MVSplat · DTU | PSNR: 13.94 -> 14.05 | Helped |
| Add residual learning (ablation) | Ours object-level model · Gobjaverse | PSNR: 28.58 -> 28.75 | Helped |
| Increase LaRa from 2 to 3 Gaussians per voxel (ablation) | LaRa · GSO | PSNR: 29.70 -> 29.77 | No clear effect |
| Replace naive LaRa densification with generative densification at comparable Gaussian count (ablation) | LaRa · GSO | PSNR: 29.77 -> 30.95 | Helped |
| Increase MVSplat from 1 to 3 Gaussians per pixel (ablation) | MVSplat · RE10k | PSNR: 26.39 -> 26.54 | No clear effect |
| Use generative rather than naive densification (ablation) | MVSplat · RE10k | PSNR: 26.54 -> 27.08 | Helped |
| Add gradient masking to select Gaussians for densification (ablation) | Ours-fast · GSO | PSNR: 30.21 -> 30.73 | Helped |
Surprising findings
- Naive increase of Gaussians per voxel in LaRa (68% more Gaussians) gives only a slight PSNR gain, while the proposed densification gives a larger gain at comparable count.
- Replacing gradient masking with learnable masking causes a significant PSNR drop (30.63 to 29.31), indicating gradient masking is better for selecting Gaussians to densify.
Experimental setup
Datasets: Gobjaverse RE10k GSO Co3D ACID DTU
Benchmarks: Gobjaverse GSO Co3D RE10k ACID DTU
Metrics: PSNR SSIM LPIPS number of Gaussians inference time
Baselines: LaRa LGM GS-LRM MVSNeRF MuRF pixelNeRF GPNR pixelSplat MVSplat DepthSplat
Builds on: 3D Gaussian splatting LaRa MVSplat serialized attention (Point Transformer V3) adaptive density control
Closest papers by meaning
- Generative Sparse-View Gaussian Splatting (CVPR 2025 · similarity 0.91)
- CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction (NeurIPS 2026 · similarity 0.91)
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images (ICLR 2025 · similarity 0.90)
- Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting (ICML 2025 · similarity 0.89)
- Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization (CVPR 2025 · similarity 0.89)
- PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting (CVPR 2025 · similarity 0.89)
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