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CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction
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Proposes CompactSplat, a feedforward sparse-view 3DGS model that allocates Gaussians adaptively via a texture-driven quadtree (TAP) and multi-level attribute pyramid sampling (HPS), enabling inference-time sparsity control via a partition threshold.
Problem
Feedforward generalizable 3D Gaussian Splatting assigns one or more Gaussians to every pixel, producing spatially redundant primitives in homogeneous regions and sub-optimal planar modeling from sparse views.
Approach
Replace pixel-wise Gaussian prediction with a texture-guided quadtree partition over the input image; sample Gaussian attributes from a multi-resolution attribute pyramid at the LoD of each leaf, and scale each Gaussian by its block footprint so flat regions use fewer, larger primitives. A single partition threshold tau controls sparsity at inference without retraining.
Key results
- On RE10K, Ours-L averages 26.392 PSNR and 0.198 LPIPS across 256/512/1024 resolutions, versus 26.255 PSNR for SurfSplat, while using 72.6k Gaussians versus 131.1k (GPP 0.554 vs 1.000).
- On ACID, the method averages 26.146 PSNR and 0.268 LPIPS, with 91.4k Gaussians and GPP 0.625, and is best on average LPIPS and SSIM at 1024x1024 among compared methods.
- Cross-dataset results show Ours averaging 20.208 PSNR with GPP 0.685, slightly below SurfSplat (21.078 PSNR, GPP 1.000) in fidelity but far more compact.
Surprising findings
- At 256x256 on ACID the method trails SurfSplat and TranSplat in PSNR (27.992 vs 28.336), and its cross-dataset average PSNR is lower than the pixel-aligned baselines.
- The YonoSplat baseline is evaluated at 224x224 rather than 256x256, which the authors note may inflate its metrics.
Limitations
- Quadtree partitioning uses rigid orthogonal grids and is not shape- or semantics-aware.
- Redundancy across views is not addressed; only within-view redundancy is reduced.
- At standard 256x256 resolution on ACID and in some cross-dataset metrics, the method is slightly below strongest baselines in PSNR.
Experimental setup
Datasets: RealEstate10K ACID
Benchmarks: RealEstate10K ACID DL3DV ScanNet DTU
Metrics: PSNR SSIM LPIPS HRRC GPP GS Num
Baselines: pixelSplat HiSplat MVSplat TranSplat DepthSplat SurfSplat YonoSplat TokenGS C3G VolSplat
Builds on: DepthSplat SurfSplat Depth Anything V2 MVSplat
Closest papers by meaning
- Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.92)
- Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization (CVPR 2025 · similarity 0.92)
- Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene (ICLR 2025 · similarity 0.91)
- GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting (CVPR 2025 · similarity 0.91)
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.91)
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction (CVPR 2024 · similarity 0.91)
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