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SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting

CVPR 2024 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 136 citations (OpenAlex)

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Presents SplattingAvatar, a hybrid avatar representation that embeds 3D Gaussians on a triangle mesh via trainable barycentric embeddings and lifted optimization, enabling real-time rendering from monocular video.

Problem

Photorealistic, animatable human avatars from monocular video are typically NeRF- or MLP-deformation-based, which is slow and ambiguous to render; mesh-based avatars lack high-frequency detail and real-time mobile performance is hard to achieve.

Approach

Gaussians are embedded on a triangle mesh as Phong surfaces (triangle index, barycentric coordinates, normal displacement), with pose-dependent rotation and scaling derived from mesh deformation; the embeddings are optimized jointly with Gaussian parameters via lifted optimization that lets points walk across triangle boundaries.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use mesh-embedded Gaussian Splatting instead of the compared methodsHead avatars · Head avatarsPSNR: 27.84 -> 28.86Helped
Use mesh-embedded Gaussian Splatting instead of the compared methodsHead avatars · Head avatarsLPIPS: 0.067 -> 0.060Helped
Use mesh-embedded Gaussian Splatting instead of InstantAvatarPeopleSnapshot · PeopleSnapshot male-3-casualPSNR: 30.91 -> 33.01Helped
Use mesh-embedded Gaussian Splatting instead of InstantAvatarPeopleSnapshot · PeopleSnapshot male-3-casualSSIM: 0.977 -> 0.982Helped
Use mesh-embedded Gaussian Splatting instead of InstantAvatarPeopleSnapshot · PeopleSnapshot male-3-casualLPIPS: 0.022 -> 0.020Hurt
Remove trainable mesh embedding and use fixed embedding with a trainable local shift (ablation)SplattingAvatar · Novel-pose renderingrendering qualityHurt
Remove the scaling regularization term (ablation)SplattingAvatar · Novel-pose renderingrendering qualityHurt

Surprising findings

Limitations

Experimental setup

Datasets: NHA NerFace INSTA PointAvatar PeopleSnapshot

Benchmarks: NHA/NerFace/INSTA/PointAvatar combined head dataset PeopleSnapshot

Metrics: PSNR SSIM LPIPS FPS

Baselines: NHA INSTA PointAvatar Anim-NeRF InstantAvatar

Builds on: 3D Gaussian Splatting lifted optimization Phong surface INSTA InstantAvatar

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