Research map / 3D vision / Face and shape
GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
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Rigs 3D Gaussian splats to FLAME mesh triangles, with binding inheritance for densification and position/scaling regularization, to build photorealistic animatable head avatars from multi-view video.
Problem
Creating photorealistic head avatars that are both novel-view renderable and controllable via expression, pose, and viewpoint, which NeRF-based and deformation-field methods struggle to combine.
Approach
Attach one 3D Gaussian to each FLAME triangle in the triangle's local frame so Gaussians move with the parametric mesh; add binding inheritance so densified Gaussians stay rigged, and regularize Gaussian position and scale relative to the parent triangle to avoid animation artifacts; jointly fine-tune FLAME parameters with the splats.
Key results
- Novel-view synthesis on NeRSemble: PSNR 31.6, SSIM 0.938, LPIPS 0.065, beating INSTA (26.7 PSNR) and AvatarMAV (29.5 PSNR).
- Self-reenactment: LPIPS 0.076 vs 0.110 for INSTA, though PSNR 26.0 is below INSTA's 26.3 in the same setting.
- Ablation on subject 304 shows removing adaptive density control with binding inheritance drops novel-view PSNR from 28.8 to 26.8.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GaussianAvatars instead of the strongest listed baseline, AvatarMAV | Head avatar reconstruction · Novel-View Synthesis | PSNR: 29.5 -> 31.6 | Helped |
| Use GaussianAvatars instead of the strongest listed baseline, INSTA | Head avatar reconstruction · Self-Reenactment | LPIPS: 0.110 -> 0.076 | Helped |
| Add adaptive density control with binding inheritance (ablation) | GaussianAvatars · Novel-View Synthesis | LPIPS: 0.206 -> 0.098 | Helped |
| Add adaptive density control with binding inheritance (ablation) | GaussianAvatars · Self-Reenactment | LPIPS: 0.183 -> 0.101 | Helped |
| Add Gaussian scaling loss (ablation) | GaussianAvatars · Novel-View Synthesis | LPIPS: 0.114 -> 0.098 | Helped |
| Keep the scaling-loss tolerance εscaling (ablation) | GaussianAvatars · Novel-View Synthesis | PSNR: 25.0 -> 28.8 | Helped |
| Add Gaussian position loss (ablation) | GaussianAvatars · Novel-View Synthesis | PSNR: 29.7 -> 28.8 | Hurt |
| Add Gaussian position loss (ablation) | GaussianAvatars · Self-Reenactment | LPIPS: 0.101 -> 0.096 | Helped |
| Keep the position-loss threshold εposition (ablation) | GaussianAvatars · Novel-View Synthesis | PSNR: 28.7 -> 28.8 | No clear effect |
| Fine-tune FLAME parameters during Gaussian optimization (ablation) | GaussianAvatars · Novel-View Synthesis | PSNR: 26.1 -> 28.8 | Helped |
| Fine-tune FLAME parameters during Gaussian optimization (ablation) | GaussianAvatars · Self-Reenactment | LPIPS: 0.124 -> 0.101 | Helped |
Surprising findings
- Removing the position loss improves novel-view PSNR (29.7 vs 28.8) while harming animation quality, showing a tradeoff between fidelity and robustness.
Limitations
- Cannot relight the avatar because appearance is not decoupled from lighting.
- Hair and accessories not modeled by FLAME are not controllable.
- Self-reenactment PSNR is lower than INSTA because tracked meshes may not align perfectly with target images.
Experimental setup
Datasets: NeRSemble
Benchmarks: NeRSemble
Metrics: PSNR SSIM LPIPS
Baselines: AvatarMAV PointAvatar INSTA
Builds on: 3D Gaussian Splatting FLAME adaptive density control
Closest papers by meaning
- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians (CVPR 2024 · similarity 0.92)
- GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections (CVPR 2025 · similarity 0.91)
- Generalizable and Animatable Gaussian Head Avatar (NeurIPS 2024 · similarity 0.91)
- 3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations (CVPR 2025 · similarity 0.91)
- GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning (CVPR 2024 · similarity 0.90)
- GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians (CVPR 2024 · similarity 0.90)
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