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Research map / 3D vision / Face and shape

Generalizable and Animatable Gaussian Head Avatar

NeurIPS 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 0 citations (OpenAlex)

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Proposes GAGAvatar, a generalizable one-shot 3D Gaussian head avatar that predicts dual-lifted Gaussians and 3DMM-based expression Gaussians from a single image in one forward pass, enabling real-time reenactment.

Problem

One-shot animatable head avatar reconstruction from a single image with real-time reenactment, since prior NeRF-based methods are slow and prior 3DGS methods need per-identity training.

Approach

A dual-lifting method predicts forward and backward lifting distances of each pixel of a DINOv2 feature plane to form 3D Gaussians in one pass, constrained by 3DMM (FLAME) vertex priors; expression Gaussians are attached to learnable FLAME vertex features concatenated with global identity features, and a StyleUNet neural renderer refines coarse splats.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GAGAvatar instead of Portrait4D-v2One-shot head avatar reenactment · VFHQ self reenactmentPSNR: 21.34 -> 21.83Helped
Use GAGAvatar instead of Portrait4D-v2One-shot head avatar reenactment · VFHQ self reenactmentLPIPS: 0.144 -> 0.122Helped
Use GAGAvatar instead of Real3DPortraitOne-shot head avatar reenactment · VFHQ cross reenactmentCSIM: 0.663 -> 0.633Hurt
Use GAGAvatar instead of GPAvatarOne-shot head avatar reenactment · HDTF self reenactmentPSNR: 23.06 -> 23.13Helped
Use GAGAvatar instead of Portrait4D-v2One-shot head avatar reenactment · HDTF self reenactmentSSIM: 0.860 -> 0.863Helped
Use GAGAvatar instead of Real3DPortraitOne-shot head avatar reenactment · HDTF cross reenactmentCSIM: 0.903 -> 0.851Hurt
Use GAGAvatar for reenactment inferenceAvatar reenactment · A100 inferenceFPS: 67.12 FPSHelped
Add dual-lifting instead of one-plane lifting (ablation)GAGAvatar · VFHQ self reenactmentPSNR: 21.34 -> 21.83Helped
Add global identity features to the expression branch (ablation)GAGAvatar · VFHQ self reenactmentPSNR: 21.13 -> 21.83Helped
Add global identity features to the expression branch (ablation)GAGAvatar · VFHQ cross reenactmentCSIM: 0.537 -> 0.633Helped
Add the neural renderer (ablation)GAGAvatar · VFHQ self reenactmentPSNR: 20.34 -> 21.83Helped
Add lifting distance loss (ablation)GAGAvatar · VFHQ self reenactmentPSNR: 21.64 -> 21.83Helped

Surprising findings

Limitations

Experimental setup

Datasets: VFHQ HDTF

Benchmarks: VFHQ HDTF

Metrics: PSNR SSIM LPIPS CSIM AED APD AKD FPS

Baselines: StyleHeat ROME OTAvatar HideNeRF GOHA CVTHead GPAvatar Real3DPortrait Portrait4D Portrait4D-v2

Builds on: 3D Gaussian splatting DINOv2 FLAME StyleUNet

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