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Generalizable and Animatable Gaussian Head Avatar
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Proposes GAGAvatar, a generalizable one-shot 3D Gaussian head avatar that predicts dual-lifted Gaussians and 3DMM-based expression Gaussians from a single image in one forward pass, enabling real-time reenactment.
Problem
One-shot animatable head avatar reconstruction from a single image with real-time reenactment, since prior NeRF-based methods are slow and prior 3DGS methods need per-identity training.
Approach
A dual-lifting method predicts forward and backward lifting distances of each pixel of a DINOv2 feature plane to form 3D Gaussians in one pass, constrained by 3DMM (FLAME) vertex priors; expression Gaussians are attached to learnable FLAME vertex features concatenated with global identity features, and a StyleUNet neural renderer refines coarse splats.
Key results
- On VFHQ self-reenactment, reaches PSNR 21.83, SSIM 0.818, LPIPS 0.122, outperforming the best baseline Portrait4D-v2 (21.34, 0.791, 0.144) on these metrics.
- On HDTF self-reenactment, achieves PSNR 23.13 and LPIPS 0.103, versus GPAvatar's 23.06 and 0.104 for the second-best PSNR.
- Runs at 67.12 FPS on an A100 GPU, versus at most 18.09 FPS for the fastest baseline (CVTHead).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GAGAvatar instead of Portrait4D-v2 | One-shot head avatar reenactment · VFHQ self reenactment | PSNR: 21.34 -> 21.83 | Helped |
| Use GAGAvatar instead of Portrait4D-v2 | One-shot head avatar reenactment · VFHQ self reenactment | LPIPS: 0.144 -> 0.122 | Helped |
| Use GAGAvatar instead of Real3DPortrait | One-shot head avatar reenactment · VFHQ cross reenactment | CSIM: 0.663 -> 0.633 | Hurt |
| Use GAGAvatar instead of GPAvatar | One-shot head avatar reenactment · HDTF self reenactment | PSNR: 23.06 -> 23.13 | Helped |
| Use GAGAvatar instead of Portrait4D-v2 | One-shot head avatar reenactment · HDTF self reenactment | SSIM: 0.860 -> 0.863 | Helped |
| Use GAGAvatar instead of Real3DPortrait | One-shot head avatar reenactment · HDTF cross reenactment | CSIM: 0.903 -> 0.851 | Hurt |
| Use GAGAvatar for reenactment inference | Avatar reenactment · A100 inference | FPS: 67.12 FPS | Helped |
| Add dual-lifting instead of one-plane lifting (ablation) | GAGAvatar · VFHQ self reenactment | PSNR: 21.34 -> 21.83 | Helped |
| Add global identity features to the expression branch (ablation) | GAGAvatar · VFHQ self reenactment | PSNR: 21.13 -> 21.83 | Helped |
| Add global identity features to the expression branch (ablation) | GAGAvatar · VFHQ cross reenactment | CSIM: 0.537 -> 0.633 | Helped |
| Add the neural renderer (ablation) | GAGAvatar · VFHQ self reenactment | PSNR: 20.34 -> 21.83 | Helped |
| Add lifting distance loss (ablation) | GAGAvatar · VFHQ self reenactment | PSNR: 21.64 -> 21.83 | Helped |
Surprising findings
- Cross-identity CSIM is slightly worse than some baselines (e.g., Real3DPortrait 0.663 vs. ours 0.633 on VFHQ), which the authors attribute to 3DMM identity/expression entanglement.
- Neural renderer does not upsample resolution; it mainly resolves conflicts between static dual-lifting and dynamic expression Gaussians.
Limitations
- Unseen regions (e.g., other half of face from side view, open mouth) lack detail and tend toward average expectations.
- 3DMM-based expression branch cannot control hair, tongue, or asymmetric eye states.
- Cross-identity identity consistency is slightly worse than some baselines due to 3DMM identity/expression entanglement.
Experimental setup
Datasets: VFHQ HDTF
Benchmarks: VFHQ HDTF
Metrics: PSNR SSIM LPIPS CSIM AED APD AKD FPS
Baselines: StyleHeat ROME OTAvatar HideNeRF GOHA CVTHead GPAvatar Real3DPortrait Portrait4D Portrait4D-v2
Builds on: 3D Gaussian splatting DINOv2 FLAME StyleUNet
Closest papers by meaning
- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians (CVPR 2024 · similarity 0.91)
- GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections (CVPR 2025 · similarity 0.91)
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians (CVPR 2024 · similarity 0.91)
- RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars (CVPR 2025 · similarity 0.91)
- Gaussian Eigen Models for Human Heads (CVPR 2025 · similarity 0.91)
- 3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations (CVPR 2025 · similarity 0.90)
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