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MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing

CVPR 2025 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 16 citations (OpenAlex)

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Proposes MeGA, a hybrid head avatar that models the face with an enhanced FLAME mesh plus deferred neural rendering and the hair with rigged 3D Gaussians, fused by occlusion-aware blending.

Problem

High-fidelity animatable head avatars from multi-view video struggle to render all head components well with one representation, since hair (volumetric thin structures) and skin (surface-like, low-dimensional) have different characteristics.

Approach

Decompose the head into a neural-mesh face (FLAME subdivided, UV displacement map, disentangled diffuse/view/dynamic neural textures decoded by a tiny per-pixel MLP) and a canonical 3DGS hair animated by ICP rigid transform plus an MLP deformation field, blended with a near-z occlusion test, early-stopped Gaussian rendering, and soft-edge masks.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MeGA's hybrid mesh-Gaussian representation instead of GaussianAvatarsNeRSemble head avatars · NeRSemble novel-view synthesisPSNR: 33.54 -> 34.11Helped
Use MeGA's hybrid mesh-Gaussian representation instead of GaussianAvatarsNeRSemble head avatars · NeRSemble novel-expression synthesisPSNR: 31.45 -> 32.59Helped
Add view texture (ablation)MeGA · Subject 306PSNR: 31.68 -> 33.57Helped
Add expression-dependent dynamic texture (ablation)MeGA · Subject 306PSNR: 32.81 -> 33.57Helped
Add mesh subdivision (ablation)MeGA · Subject 306PSNR: 32.81 -> 33.57Helped
Add UV displacement map (ablation)MeGA · Subject 306PSNR: 32.99 -> 33.57Helped
Use near-z depths rather than alpha-accumulated depths for occlusion testing (ablation)MeGA · Subject 306PSNR: 27.94 -> 33.57Helped
Use early-stopping during Gaussian hair rendering (ablation)MeGA · Subject 306PSNR: 31.42 -> 33.57Helped

Surprising findings

Limitations

Experimental setup

Datasets: NeRSemble

Benchmarks: NeRSemble

Metrics: PSNR SSIM LPIPS geometry MAE

Baselines: GaussianAvatars Gaussian Head Avatar PointAvatar DELTA Pixel Codec Avatars

Builds on: 3D Gaussian Splatting Pixel Codec Avatars GaussianAvatars deferred neural rendering FLAME

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