Research map / 3D vision / NeRF and radiance fields
LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Control and Rendering
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Proposes LiveScene, a scene-level language-embedded interactive radiance field that factorizes multi-object interaction space into local 4D deformable feature planes with interaction-aware CLIP language embeddings, plus OmniSim and InterReal datasets.
Problem
Reconstructing and controlling multiple interactive articulated objects in complex scenes from monocular video, with natural-language grounding that remains consistent under topology changes caused by interactions; existing methods scale poorly in memory and lack language interfaces.
Approach
Decompose the (3+α)-dimensional interactive space into local deformable fields via a learned interaction probability decoder over multi-scale K-Planes feature planes, and store language embeddings indexed by maximum-probability interaction variables so embeddings adapt to object state changes.
Key results
- On CoNeRF Synthetic, LiveScene reaches 43.349 PSNR, outperforming the second-best method by 9.894 dB.
- On OmniSim, LiveScene averages 33.158 PSNR and 86.86 mIOU for language grounding, versus 21.74 mIOU for LERF.
- LiveScene keeps a constant ~39M parameters as interactive object count grows, while maintaining the best PSNR on the OmniSim #challenging subset (31.645).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LiveScene instead of the strongest listed baseline, CoGS | CoNeRF Synthetic novel-view synthesis · CoNeRF Synthetic | PSNR: +9.894 | Helped |
| Use LiveScene instead of CoGS | CoNeRF Controllable · CoNeRF Controllable | PSNR: 32.601 -> 32.782 | Helped |
| Use LiveScene instead of CoNeRF | novel-view synthesis · OmniSim #challenging | PSNR: +1.30 | Helped |
| Use LiveScene instead of CoNeRF | novel-view synthesis · InterReal #challenging | PSNR: +1.99 | Helped |
| Use LiveScene instead of LERF | language grounding · OmniSim | mIOU: +65.12 | Helped |
| Add multi-scale factorization (ablation) | LiveScene rendering · OmniSim ablation subset | PSNR: 31.740 -> 35.094 | Helped |
| Add multi-scale factorization (ablation) | LiveScene rendering · InterReal ablation subset | PSNR: 25.329 -> 28.289 | Helped |
| Add a learnable variable for each frame (ablation) | LiveScene · InterReal ablation subset | PSNR: 28.289 -> 29.577 | Helped |
| Add feature repulsion loss (ablation) | LiveScene · InterReal ablation subset | PSNR: 29.577 -> 29.959 | Helped |
| Add probability rejection (ablation) | LiveScene · InterReal ablation subset | PSNR: 29.577 -> 30.123 | Helped |
| Add maximum-probability embedding retrieval (ablation) | LiveScene language grounding · InterReal ablation subset | mIOU: 93.10 -> 30.40 | Hurt |
| Add interaction-aware language embedding (ablation) | LiveScene language grounding · OmniSim ablation subset | mIOU: 71.64 -> 78.52 | Helped |
Surprising findings
- On CoNeRF Controllable, LiveScene has lower SSIM (0.932) than several baselines despite the best PSNR (32.782).
- SAM and LERF are reported as having poor grounding under interaction-induced topology changes, with LERF at 21.74 average mIOU.
Limitations
- Control ability is limited by label density.
- Natural language control is restricted to a closed vocabulary tied to the underlying CLIP/OpenCLIP model.
- Per-object masks and state supervision are needed; ground-truth states only available on OmniSim.
Experimental setup
Datasets: OmniSim InterReal CoNeRF Synthetic CoNeRF Controllable
Benchmarks: CoNeRF Synthetic CoNeRF Controllable OmniSim InterReal
Metrics: PSNR SSIM LPIPS mIOU Depth L1
Baselines: NeRF InstantNGP 3DGS HyperNeRF K-Planes CoNeRF CoGS MK-Planes LERF SAM
Builds on: K-Planes CoNeRF CoGS LERF Nerfstudio
Closest papers by meaning
- The Scene Language: Representing Scenes with Programs, Words, and Embeddings (CVPR 2025 · similarity 0.88)
- Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space (AAAI 2025 · similarity 0.87)
- SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent (NeurIPS 2025 · similarity 0.87)
- IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering (NeurIPS 2025 · similarity 0.86)
- SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes (CVPR 2024 · similarity 0.86)
- InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior (ICLR 2024 · similarity 0.86)
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