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The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control

NeurIPS 2025 · Video › Video generation · approach: World-model video generation · 2 citations (OpenAlex)

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Builds The Matrix, a 2.7B video-DiT-based interactive world simulator that generates infinitely long 720p streams at 8-16 FPS with frame-level keyboard control, trained on game data (Forza Horizon 5, Cyberpunk 2077) plus unlabeled real footage.

Problem

Existing world simulators are limited to non-AAA games, short sequences, low resolution, slow generation, or poor generalization to real-world scenes, and lack frame-level control.

Approach

Adapts a pretrained video DiT with a causal cross-attention Interactive Module for keyboard control, a Shift-Window Denoising Process (Swin-DPM) that denoises a sliding queue of tokens at staggered noise levels for infinite-length generation, and a Stream Consistency Model distillation for real-time speed; trained on game data captured via a CPU-memory-based GameData platform plus unlabeled real f

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add SCM after Swin-DPM (ablation)The Matrix · Forza Horizon 5inference speed: 0.8 FPS -> 8 - 16 FPSHelped
add SCM after Swin-DPM (ablation)The Matrix · Forza Horizon 5Move-LPIPS: 0.113 -> 0.109Helped
add SCM after Swin-DPM (ablation)The Matrix · Forza Horizon 5Move-PSNR: 29.90 -> 29.73Hurt
add SCM after Swin-DPM (ablation)The Matrix · Forza Horizon 5FVD: 1651.50 -> 1936.79Hurt
add SCM after Swin-DPM (ablation)The Matrix · Forza Horizon 5FID: 163.27 -> 153.80Helped
add SCM after Swin-DPM (ablation)The Matrix · Forza Horizon 5CLIP: 0.24 -> 0.23Hurt
add Swin-DPM (ablation)The Matrix with Interactive Module · Forza Horizon 5Move-PSNR: 28.98 -> 29.90Helped
add Swin-DPM (ablation)The Matrix with Interactive Module · Forza Horizon 5Move-LPIPS: 0.125 -> 0.113Helped
add Swin-DPM (ablation)The Matrix with Interactive Module · Forza Horizon 5inference speed: 48 frames / 55 Seconds -> 0.8 FPSHurt
add Interactive Module (ablation)The Matrix after warmup · Cyberpunk 2077Move-PSNR: 27.80 -> 28.24Helped
add Interactive Module (ablation)The Matrix after warmup · Cyberpunk 2077Move-LPIPS: 0.125 -> 0.129Hurt
add Interactive Module (ablation)The Matrix after warmup · DROIDMove-PSNR: 27.72 -> 27.90Helped

Surprising findings

Limitations

Experimental setup

Datasets: Source (GameData-collected Forza Horizon 5 and Cyberpunk 2077 clips plus unlabeled real-world footage) DROID

Benchmarks: Source held-out generation (Forza Horizon 5, Cyberpunk 2077) DROID

Metrics: FVD FID CLIP score Move-PSNR Move-LPIPS inference speed (FPS)

Baselines: DIAMOND Genie GameNGen Oasis GameGen-X MarioVGG

Builds on: Diffusion Transformer (DiT) Consistency Models Stream Consistency Model LoRA Deepspeed Ulysses

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