Research map / 3D vision / NeRF and radiance fields
VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams
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Proposes VideoRF, which serializes a dynamic human-centric radiance field into a 2D feature image stream trained with video-codec-friendly losses, enabling H.264 compression and real-time mobile rendering via deferred shading.
Problem
Real-time streaming and rendering of long-duration dynamic radiance fields on mobile devices is hard due to storage and computational constraints.
Approach
Represent each frame's 4D radiance field as a 2D feature image with a 3D-to-2D mapping table (Morton-sorted, grouped adaptively), train it with spatial total-variation and inter-frame temporal losses so that off-the-shelf video codecs and hardware decoders can compress and play it, and render with a deferred shading tiny MLP in a fragment shader.
Key results
- On the ReRF Kpop dataset VideoRF reaches 32.01 PSNR / 0.023 LPIPS at 0.658 MB, versus ReRF's 31.84 PSNR at 0.645 MB.
- On the Actors-HQ dataset VideoRF achieves 28.46 PSNR at 0.426 MB, below HumanRF's 28.98 PSNR (2.286 MB), with HumanRF reported as best quality.
- Runtime at 1920x1080: 116 FPS on desktop (RTX3090), 40 FPS on tablet (iPad Pro M2), 23 FPS on phone (iPhone 14 Pro), versus ReRF at 4 FPS on desktop.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add spatial consistency loss to VideoRF (ablation) | VideoRF · ReRF | PSNR | Helped |
| Add temporal consistency loss to VideoRF (ablation) | VideoRF · ReRF | PSNR | Helped |
| Use 3D and 2D Morton sorting (ablation) | VideoRF · ReRF | PSNR | Helped |
| Use block-wise storage for the 2D feature space (ablation) | VideoRF · ReRF | PSNR | Helped |
| Use adaptive grouping instead of per-frame mapping tables (ablation) | VideoRF · ReRF | PSNR | Helped |
Surprising findings
- TiNeuVox has the smallest storage but suffers increasing blur as frame count grows.
- ReRF shows slightly better quality than VideoRF in the 700-800KB storage range.
Limitations
- Phone rendering reaches only 23 FPS and laptop 25 FPS at 1920x1080.
- On the HumanRF Actor3 sequence, quality is second to HumanRF.
Experimental setup
Datasets: ReRF dataset HumanRF dataset (Actor3 sequence 1) self-captured dynamic dataset
Benchmarks: ReRF dataset (Kpop) HumanRF dataset (Actor3) Actors-HQ
Metrics: PSNR SSIM LPIPS storage size (MB) FPS decoding/rendering time (ms)
Baselines: ReRF MeRF HumanRF TiNeuVox
Builds on: MeRF ReRF TensoRF-style grid NeRF deferred shading H.264
Closest papers by meaning
- TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video (CVPR 2024 · similarity 0.90)
- Ced-NeRF: A Compact and Efficient Method for Dynamic Neural Radiance Fields (AAAI 2024 · similarity 0.89)
- MuRF: Multi-Baseline Radiance Fields (CVPR 2024 · similarity 0.89)
- BLiRF: Bandlimited Radiance Fields for Dynamic Scene Modeling (AAAI 2024 · similarity 0.89)
- NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild (CVPR 2024 · similarity 0.88)
- SpectralNeRF: Physically Based Spectral Rendering with Neural Radiance Field (AAAI 2024 · similarity 0.87)
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