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Research map / 3D vision / NeRF and radiance fields

VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: Sparse-input NeRF regularization · 19 citations (OpenAlex)

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Proposes VideoRF, which serializes a dynamic human-centric radiance field into a 2D feature image stream trained with video-codec-friendly losses, enabling H.264 compression and real-time mobile rendering via deferred shading.

Problem

Real-time streaming and rendering of long-duration dynamic radiance fields on mobile devices is hard due to storage and computational constraints.

Approach

Represent each frame's 4D radiance field as a 2D feature image with a 3D-to-2D mapping table (Morton-sorted, grouped adaptively), train it with spatial total-variation and inter-frame temporal losses so that off-the-shelf video codecs and hardware decoders can compress and play it, and render with a deferred shading tiny MLP in a fragment shader.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add spatial consistency loss to VideoRF (ablation)VideoRF · ReRFPSNRHelped
Add temporal consistency loss to VideoRF (ablation)VideoRF · ReRFPSNRHelped
Use 3D and 2D Morton sorting (ablation)VideoRF · ReRFPSNRHelped
Use block-wise storage for the 2D feature space (ablation)VideoRF · ReRFPSNRHelped
Use adaptive grouping instead of per-frame mapping tables (ablation)VideoRF · ReRFPSNRHelped

Surprising findings

Limitations

Experimental setup

Datasets: ReRF dataset HumanRF dataset (Actor3 sequence 1) self-captured dynamic dataset

Benchmarks: ReRF dataset (Kpop) HumanRF dataset (Actor3) Actors-HQ

Metrics: PSNR SSIM LPIPS storage size (MB) FPS decoding/rendering time (ms)

Baselines: ReRF MeRF HumanRF TiNeuVox

Builds on: MeRF ReRF TensoRF-style grid NeRF deferred shading H.264

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