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StrokeFaceNeRF: Stroke-based Facial Appearance Editing in Neural Radiance Field
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Proposes StrokeFaceNeRF, a color-stroke-based editing method for EG3D facial NeRFs that encodes stroke maps into the latent space with a transformer fusion module, a geometry density loss, and 3D volumetric mask fusion for local edits.
Problem
Editing facial NeRF appearance precisely and interactively: existing 3D-aware facial NeRF methods control appearance via text, lighting, or reference images, and 2D stroke-based editors do not preserve geometry or transfer to 3D radiance fields.
Approach
Encode user color-stroke maps into EG3D's latent space, fuse them with the original latent via a cross-attention transformer to keep geometry, add a density loss that keeps 3D surface density consistent, and lift 2D masks into a 3D mask volume for blending original and edited triplane features.
Key results
- Ours achieves FID 16.86 and KID 0.83 vs. best baseline pSp-mixing FID 31.32 and KID 2.00 in the comparison table.
- E-SSIM edge-preservation in edited regions improves to 84.30 vs. 81.50 for pSp-mixing.
- Ablation: removing the geometry density loss raises FID from 16.86 to 21.44 and lowers E-SSIM from 84.30 to 77.35.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add geometry density loss during training (ablation) | StrokeFaceNeRF · EG3D randomly sampled data | E-SSIM ×102: 77.35 -> 84.30 | Helped |
| add geometry density loss during training (ablation) | StrokeFaceNeRF · EG3D randomly sampled data | ID: 0.67 ± 0.22 -> 0.85± 0.10 | Helped |
| replace geometry density loss with depth image loss (ablation) | StrokeFaceNeRF · EG3D randomly sampled data | E-SSIM ×102: 84.30 -> 80.10 | Hurt |
| use volumetric local mask fusion (ablation) | StrokeFaceNeRF · EG3D randomly sampled data | E-SSIM ×102: 82.97 -> 84.30 | Helped |
| use volumetric local mask fusion (ablation) | StrokeFaceNeRF · EG3D randomly sampled data | FID: 28.33 -> 16.86 | Helped |
Surprising findings
- Directly encoding stroke maps with pSp-style encoders changes geometry and background even with style-mixing, motivating the latent fusion design.
Limitations
- Struggles to edit highly detailed regions such as eyeballs.
- Overly complex multi-color strokes (e.g., rainbow hair) get averaged toward a single color due to training data limits.
- Evaluation uses GAN-based metrics and an identity score; no user study is reported.
Experimental setup
Datasets: CelebA-HQ FFHQ EG3D random samples
Benchmarks: FFHQ (1000 generated editing examples) EG3D random samples (ablation)
Metrics: FID KID ID consistency E-SSIM
Baselines: SC-FEGAN SDEdit pSp pSp-mixing
Builds on: EG3D pSp PTI StyleGAN2 BiSeNet
Closest papers by meaning
- FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields (CVPR 2025 · similarity 0.90)
- InstructPix2NeRF: Instructed 3D Portrait Editing from a Single Image (ICLR 2024 · similarity 0.88)
- LAENeRF: Local Appearance Editing for Neural Radiance Fields (CVPR 2024 · similarity 0.87)
- Text-Guided 3D Face Synthesis - From Generation to Editing (CVPR 2024 · similarity 0.86)
- 3D-Aware Face Editing via Warping-Guided Latent Direction Learning (CVPR 2024 · similarity 0.86)
- Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes (CVPR 2024 · similarity 0.85)
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