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FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields

CVPR 2025 · 3D vision › NeRF and radiance fields · approach: Sparse-input NeRF regularization · 0 citations (OpenAlex)

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Proposes FFaceNeRF, a few-shot, mask-based 3D face editing method that adds a geometry adapter with tri-plane feature injection, latent mixing augmentation, and an overlap (DICE) optimization on top of NeRFFaceEditing/EG3D, needing only about 10 training masks.

Problem

Mask-based 3D-aware face editing with NeRFs is limited to the fixed segmentation layouts of pretrained segmentation networks, and training new layouts needs large datasets.

Approach

A lightweight geometry adapter, fed with injected tri-plane features and view direction, is trained on ~10 user-defined masks while the rest of the pretrained EG3D/NeRFFaceEditing is frozen; latent mixing of late style layers augments tri-planes without changing semantics, and a DICE-based overlap loss improves small-region editing.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use geometry-adapter feature injection (ablation)FFaceNeRF · Base layout, 22 test masks; 5 training samplesmIoU: 0.806 vs 0.832Helped
Use LMTA augmentation (ablation)FFaceNeRF · Base layout, 22 test masks; 1 training samplemIoU: 0.695 vs 0.711Helped
Use LMTA augmentation (ablation)FFaceNeRF · Base layout, 22 test masks; 5 training samplesmIoU: 0.829 vs 0.832Helped
Mix all latent layers instead of selected layers (ablation)FFaceNeRF · Base layout, 22 test masks; 5 training samplesmIoU: 0.654 vs 0.832Hurt
Use overlap-based rather than percentage-based optimizationFFaceNeRF · Eye editingTarget-mask fidelityHelped
Use FFaceNeRF rather than NeRFFaceEditing3D-aware face mask generation · Base layout, 22 test masksmIoU (%): 85.33 vs 81.37Helped
Use FFaceNeRF rather than IDE-3DFace editing · Perceptual studyQuality preference: 81.22Helped

Surprising findings

Limitations

Experimental setup

Datasets: CelebA-HQ FFHQ-style randomly generated images with annotated masks (Base, Eyes, Nose layouts)

Benchmarks: 22 annotated Base-layout test masks CelebA-HQ qualitative editing

Metrics: mIoU L1 distance A/B preference percentage

Baselines: NeRFFaceEditing IDE-3D DatasetGAN percentage-based optimization

Builds on: EG3D NeRFFaceEditing pivotal tuning inversion DatasetGAN

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