Research map / 3D vision / NeRF and radiance fields
FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields
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Proposes FFaceNeRF, a few-shot, mask-based 3D face editing method that adds a geometry adapter with tri-plane feature injection, latent mixing augmentation, and an overlap (DICE) optimization on top of NeRFFaceEditing/EG3D, needing only about 10 training masks.
Problem
Mask-based 3D-aware face editing with NeRFs is limited to the fixed segmentation layouts of pretrained segmentation networks, and training new layouts needs large datasets.
Approach
A lightweight geometry adapter, fed with injected tri-plane features and view direction, is trained on ~10 user-defined masks while the rest of the pretrained EG3D/NeRFFaceEditing is frozen; latent mixing of late style layers augments tri-planes without changing semantics, and a DICE-based overlap loss improves small-region editing.
Key results
- Mask generation mIoU 85.33% vs 81.37% for NeRFFaceEditing on 22 test masks.
- Perceptual A/B study with 21 participants: ours preferred over NeRFFaceEditing at 72.29% faithfulness, 67.83% retention, 68.68% quality; over IDE-3D at 79.65%, 80.17%, 81.22%.
- Ablation with 10 training samples: full model mIoU 0.850 vs 0.835 without feature injection and 0.845 without LMTA.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use geometry-adapter feature injection (ablation) | FFaceNeRF · Base layout, 22 test masks; 5 training samples | mIoU: 0.806 vs 0.832 | Helped |
| Use LMTA augmentation (ablation) | FFaceNeRF · Base layout, 22 test masks; 1 training sample | mIoU: 0.695 vs 0.711 | Helped |
| Use LMTA augmentation (ablation) | FFaceNeRF · Base layout, 22 test masks; 5 training samples | mIoU: 0.829 vs 0.832 | Helped |
| Mix all latent layers instead of selected layers (ablation) | FFaceNeRF · Base layout, 22 test masks; 5 training samples | mIoU: 0.654 vs 0.832 | Hurt |
| Use overlap-based rather than percentage-based optimization | FFaceNeRF · Eye editing | Target-mask fidelity | Helped |
| Use FFaceNeRF rather than NeRFFaceEditing | 3D-aware face mask generation · Base layout, 22 test masks | mIoU (%): 85.33 vs 81.37 | Helped |
| Use FFaceNeRF rather than IDE-3D | Face editing · Perceptual study | Quality preference: 81.22 | Helped |
Surprising findings
- Mixing all latent layers severely degrades mask accuracy (mIoU 0.603 with one sample, 0.780 with 30), so only late layers are safe for augmentation.
- Mixing layers ranked by highest L1 change gave consistently low mIoU (<0.8), making them unsuitable for local editing.
Limitations
- Inference is iterative optimization taking around 31 seconds per edit, not real-time.
- One-shot setting is limited because the geometry adapter cannot generalize from a single sample.
Experimental setup
Datasets: CelebA-HQ FFHQ-style randomly generated images with annotated masks (Base, Eyes, Nose layouts)
Benchmarks: 22 annotated Base-layout test masks CelebA-HQ qualitative editing
Metrics: mIoU L1 distance A/B preference percentage
Baselines: NeRFFaceEditing IDE-3D DatasetGAN percentage-based optimization
Builds on: EG3D NeRFFaceEditing pivotal tuning inversion DatasetGAN
Closest papers by meaning
- StrokeFaceNeRF: Stroke-based Facial Appearance Editing in Neural Radiance Field (CVPR 2024 · similarity 0.90)
- InstructPix2NeRF: Instructed 3D Portrait Editing from a Single Image (ICLR 2024 · similarity 0.87)
- LAENeRF: Local Appearance Editing for Neural Radiance Fields (CVPR 2024 · similarity 0.86)
- SIGNeRF: Scene Integrated Generation for Neural Radiance Fields (CVPR 2024 · similarity 0.85)
- 3D-Aware Face Editing via Warping-Guided Latent Direction Learning (CVPR 2024 · similarity 0.85)
- InsertNeRF: Instilling Generalizability into NeRF with HyperNet Modules (ICLR 2024 · similarity 0.85)
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