Research map / Image generation / Editing and style transfer
Text-Guided 3D Face Synthesis - From Generation to Editing
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Proposes FaceG2E, a text-guided pipeline that generates 3D faces via decoupled geometry and texture SDS (with ControlNet depth conditioning and a fine-tuned RGB/YUV texture diffusion prior) and supports sequential editing via InstructPix2Pix SDS with a self-guided UV consistency regularization.
Problem
Existing text-guided 3D face methods focus on direct generation, yielding loss of geometric detail, geometry-texture misalignment, and cannot support precise, sequential editing without unintended changes to other attributes.
Approach
Decouple generation into a texture-less geometry phase and a depth-ControlNet-conditioned texture phase with a fine-tuned RGB+YUV texture prior, and perform editing with InstructPix2Pix SDS regularized by a UV-domain consistency weight derived from cross-attention scores of the edit token.
Key results
- CLIP score of 36.95 for generation and 35.50 for editing, versus 34.85/33.73 for TADA and 33.22/33.14 for DreamFace.
- Ranking-1 of 80% (generation) and 70% (editing) for FaceG2E in CLIP evaluation.
- User study with 100 participants on 10 generation and 10 editing examples found FaceG2E preferred over all compared methods.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FaceG2E instead of TADA | Text-guided 3D face generation · Generation | CLIP score: 34.85 -> 36.95 | Helped |
| Use FaceG2E instead of TADA | Text-guided 3D face editing · Editing | CLIP score: 33.73 -> 35.50 | Helped |
| Add geometry-centric SDS using texture-less rendering (ablation) | FaceG2E geometry generation · 3D face geometry | geometric detail | Helped |
| Replace depth-ControlNet with standard Stable Diffusion for geometry-aware texture SDS (ablation) | FaceG2E texture generation · 3D face texture | geometry-texture alignment | Hurt |
| Add texture prior SDS to geometry-aware texture content SDS (ablation) | FaceG2E texture generation · 3D face texture | texture quality | Helped |
| Add YUV texture prior SDS (ablation) | FaceG2E texture generation · 3D face texture | brightness uniformity | Helped |
| Add consistency-preservation regularization (ablation) | FaceG2E face editing · 3D face editing | consistency of unaffected attributes | Helped |
| Add self-guided consistency weighting (ablation) | FaceG2E face editing · 3D face editing | editing effectiveness | Helped |
Limitations
- Geometry representation limited to facial skin; cannot generate hair or accessories.
- Sequential editing substantially increases time per edit round.
- Evaluation relies on a small set of 20 prompts and CLIP score plus a user study.
Experimental setup
Datasets: facial texture dataset (500 textures, scanned and synthesized)
Benchmarks: 20 text prompts (generation and editing) for CLIP score
Metrics: CLIP score CLIP Ranking-1 user preference
Baselines: Describe3D DreamFace TADA
Builds on: DreamFusion DreamFace InstructPix2Pix ControlNet TADA
Closest papers by meaning
- Fast Text-to-3D-Aware Face Generation and Manipulation via Direct Cross-modal Mapping and Geometric Regularization (ICML 2024 · similarity 0.89)
- DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaptation by Combining 3D GANs and Diffusion Priors (CVPR 2024 · similarity 0.88)
- Controllable 3D Face Generation with Conditional Style Code Diffusion (AAAI 2024 · similarity 0.87)
- ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models (CVPR 2024 · similarity 0.87)
- PaintHuman: Towards High-Fidelity Text-to-3D Human Texturing via Denoised Score Distillation (AAAI 2024 · similarity 0.87)
- HIFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance (ICLR 2024 · similarity 0.87)
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