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Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes
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Neural 3D Strokes represents a 3D scene as a differentiable field of vectorized 3D strokes (primitives and splines) optimized from multi-view images to produce stylized novel views.
Problem
Stylizing 3D scenes geometrically and aesthetically, since prior NeRF stylization methods only alter color and leave geometry unchanged.
Approach
Replace the MLP-based NeRF field with a stroke field of parameterized 3D strokes whose SDFs are converted to density via a Laplace-CDF smoothing with cone-traced adaptive width, plus an error-field-guided stroke initialization and update scheme that mitigates vanishing gradients.
Key results
- Full method achieves 23.13 PSNR, 0.825 SSIM and 0.171 LPIPS in the ablation on novel view synthesis, outperforming constant-delta and no-error-field variants.
- Overlay composition gives the best reconstruction quality among overlay, max, and softmax compositions, with softmax usable when order invariance is needed.
- Demonstrates geometric stylization with box, ellipsoid, and cubic Bezier strokes, plus color transfer via VGG style loss and text-driven drawing via CLIP.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use adaptive δ instead of constant low δ (ablation) | Neural 3D Strokes · Novel view synthesis | PSNR: 21.30 -> 23.13 | Helped |
| use adaptive δ instead of constant high δ (ablation) | Neural 3D Strokes · Novel view synthesis | LPIPS: 0.235 -> 0.171 | Helped |
| add adaptive δ rather than omit it (ablation) | Neural 3D Strokes · Novel view synthesis | PSNR: 22.50 -> 23.13 | Helped |
| add the error field for stroke initialization (ablation) | Neural 3D Strokes · Novel view synthesis | PSNR: 21.79 -> 23.13 | Helped |
| use overlay composition instead of max or softmax composition (ablation) | Neural 3D Strokes · Scene reconstruction | reconstruction quality | Helped |
Surprising findings
- Cubic Bezier and ellipsoid strokes give the best reconstruction fidelity among stroke types, and view dependency contributes little to stroke-based scenes.
Limitations
- Requires manual design of stroke shapes and appearances.
- May need numerous strokes for very complex scenes due to local minima.
- Blurry or abstract results at constant delta; no global optimal-transport loss in 3D yet.
Experimental setup
Datasets: Blender synthetic objects LLFF face-forwarding scenes
Benchmarks: Blender synthetic scenes LLFF
Metrics: PSNR SSIM LPIPS
Baselines: diffvg Stylized Neural Painting
Builds on: NeRF VolSDF Mip-NeRF diffvg
Closest papers by meaning
- Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles (NeurIPS 2025 · similarity 0.87)
- PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style Mapping (AAAI 2024 · similarity 0.87)
- 3DToonify: Creating Your High-Fidelity 3D Stylized Avatar Easily from 2D Portrait Images (CVPR 2024 · similarity 0.87)
- Real3D: The Curious Case of Neural Scene Degeneration (AAAI 2024 · similarity 0.86)
- S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes (CVPR 2024 · similarity 0.86)
- FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields (AAAI 2024 · similarity 0.86)
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