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Stratified Avatar Generation from Sparse Observations
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Proposes SAGE, a stratified latent-diffusion method that reconstructs upper-body motion from HMD sparse signals first, then lower-body motion conditioned on it, using disentangled VQ-VAEs on AMASS.
Problem
Reconstructing full-body 3D avatars, especially the lower body, from sparse HMD observations (head and two hands) where no direct lower-body tracking signals exist.
Approach
Exploits the SMPL kinematic tree, where upper and lower body share only the root joint, to split avatar reconstruction into a two-stage pipeline: upper-body latent diffusion from sparse inputs, then lower-body latent diffusion conditioned on the predicted upper-body latent, with a full-body decoder trained jointly.
Key results
- Under setting S1, SAGE reaches MPJPE 3.28 and Lower PE 6.01 versus AvatarJLM's 3.35 and 6.14, the best prior result.
- Under setting S3, SAGE achieves MPJPE 2.95 and Lower PE 5.37, outperforming AGRoL (offline) at 3.80 and 6.90.
- Stratified diffusion lowers lower-body position error from 6.73 (parallel diffusion) to 6.46 and jitter from 14.71 to 10.83 in ablation.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use disentangled upper- and lower-body codebooks instead of a unified full-body codebook (ablation) | SAGE · AMASS S1 | MPJPE: 3.62 -> 3.28 | Helped |
| add the full-body decoder (ablation) | SAGE · AMASS S1 | MPJPE: 3.69 -> 3.28 | Helped |
| add the temporal Refiner (ablation) | SAGE · AMASS S1 | MPJPE: 3.26 -> 3.28 | No clear effect |
| disentangle the body into five root-to-leaf segments rather than upper and lower body (ablation) | SAGE · AMASS S1 | MPJPE: 3.28 -> 3.48 | Hurt |
| condition lower-body generation on predicted upper-body latents rather than sparse observations alone (ablation) | SAGE · AMASS S1 | Lower PE: 6.73 -> 6.46 | Helped |
| condition lower-body generation on predicted upper-body latents rather than sparse observations alone (ablation) | SAGE · AMASS S1 | Jitter: 14.71 -> 10.83 | Helped |
| use SAGE instead of AvatarJLM | HMD avatar reconstruction · AMASS S1 | MPJRE: 2.90 -> 2.53 | Helped |
| use SAGE instead of AGRoL (Offline) | HMD avatar reconstruction · AMASS S1 | MPJVE: 18.59 -> 20.62 | Hurt |
| use SAGE instead of AvatarJLM | HMD avatar reconstruction · AMASS S1 with root input | MPJPE: 2.09 -> 1.88 | Helped |
| use SAGE instead of AvatarJLM | HMD avatar reconstruction · AMASS S2 | MPJPE: 4.93 -> 5.86 | Hurt |
| use SAGE instead of AvatarJLM | HMD avatar reconstruction · AMASS S3 | MPJPE: 3.39 -> 2.95 | Helped |
Surprising findings
- Further splitting the body into five root-to-leaf paths hurt performance, since it disrupted natural upper/lower-body joint connections.
Limitations
- Fails on external force-induced movements such as being pushed or dragged.
- Struggles with unconventional poses not well represented in training data.
- The S2 test split is small (about 1% of training), limiting evaluation of scalability.
Experimental setup
Datasets: AMASS CMU BMLrub HDM05 Transition HumanEva
Benchmarks: AMASS
Metrics: MPJRE MPJPE MPJVE Jitter Hand PE Upper PE Lower PE Root PE
Baselines: Final IK LoBSTr VAE-HMD AvatarPoser AvatarJLM AGRoL CoolMoves Humor FLAG
Builds on: VQ-VAE latent diffusion model AvatarPoser AvatarJLM AGRoL
Closest papers by meaning
- Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior (CVPR 2025 · similarity 0.87)
- GeoAvatar: Geometrically-Consistent Multi-Person Avatar Reconstruction from Sparse Multi-View Videos (CVPR 2025 · similarity 0.86)
- FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images (CVPR 2025 · similarity 0.86)
- RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control (CVPR 2024 · similarity 0.86)
- Real-Time Simulated Avatar from Head-Mounted Sensors (CVPR 2024 · similarity 0.86)
- Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models (NeurIPS 2024 · similarity 0.86)
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