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Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models
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Problem
Creating realistic 3D human avatars from a single RGB image is hard: loose clothing and occlusions make monocular reconstruction ambiguous, and multi-view 2D diffusion priors lack guaranteed 3D consistency while deterministic reconstruction methods produce blurry unseen regions.
Approach
Diffuse multi-view renderings of a generative 3D-GS model that is conditioned on the 2D multi-view diffusion one-step estimate, train both jointly, and at each reverse step replace the 2D clean-image estimate with renderings of the predicted 3D-GS so the 2D sampling trajectory stays 3D consistent.
Key results
- On Sizer/IIIT/CAPE, Human-3Diffusion reports CD 1.41 cm and F-score 0.557 versus 2.75 cm and 0.359 for the best prior baseline (PIFu).
- Trajectory refinement improves multi-view quality on MVD: LPIPS 0.048 and PSNR 24.69 versus 0.078 and 22.32 for pretrained MVD.
- Removing trajectory refinement lowers final 3D reconstruction F-score from 0.550 to 0.498 and raises CD from 1.35 to 1.57 cm.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Human-3Diffusion instead of prior reconstruction methods | Single-image avatar reconstruction · CAPE, Sizer, IIIT | CD (cm): 2.75 -> 1.41 | Helped |
| Use Human-3Diffusion instead of prior reconstruction methods | Single-image avatar reconstruction · CAPE, Sizer, IIIT | F-score: 0.359 -> 0.557 | Helped |
| Use Human-3Diffusion instead of prior reconstruction methods | Single-image avatar reconstruction · CAPE, Sizer, IIIT | LPIPS: 0.073 -> 0.058 | Helped |
| Add explicit 3D trajectory refinement to 2D multi-view sampling (ablation) | Human-3Diffusion · Human reconstruction | CD (cm): 1.57 -> 1.35 | Helped |
| Add explicit 3D trajectory refinement to 2D multi-view sampling (ablation) | Human-3Diffusion · Human reconstruction | PSNR: 21.09 -> 21.49 | Helped |
| Add explicit 3D trajectory refinement to 2D multi-view sampling (ablation) | 2D multi-view diffusion · Multi-view image generation | LPIPS: 0.078 -> 0.048 | Helped |
| Add the 2D multi-view prior (ablation) | Human-3Diffusion 3D generator · Human reconstruction | PSNR: 20.98 -> 21.49 | Helped |
| Add the 2D multi-view prior (ablation) | Human-3Diffusion 3D generator · GSO general objects | FID | Helped |
Surprising findings
- Fine-tuning LGM on human scans (LGM_human) does not fix its issues and yields a low normal consistency of 0.560.
Limitations
- Limited by 256x256 resolution of the multi-view diffusion model, so fine texture details like text are lost.
- Struggles with challenging poses, where head geometry and appearance are inaccurate.
- Evaluated on relatively few subjects (150 scans each from Sizer and IIIT), and training data is mostly casual clothing without object interaction.
Experimental setup
Datasets: 2k2k CustomHuman Thuman2.0 Thuman3.0 AXYZ Treedy Twindom RenderPeople
Benchmarks: Sizer IIIT-Human CAPE GSO
Metrics: Chamfer Distance P2S F-score Normal Consistency SSIM LPIPS PSNR FID
Baselines: PIFu SiTH SIFU LGM_human ICON ECON FoF TripoSR InstantMesh
Builds on: ImageDream 3D Gaussian Splatting DDPM LGM
Closest papers by meaning
- Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation (CVPR 2024 · similarity 0.92)
- DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans (CVPR 2024 · similarity 0.91)
- GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion (CVPR 2025 · similarity 0.90)
- 3D²-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling (AAAI 2025 · similarity 0.90)
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · similarity 0.89)
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data (CVPR 2024 · similarity 0.89)
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