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RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control

CVPR 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 10 citations (OpenAlex)

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Proposes RAM-Avatar, a real-time neural-texture image-to-image framework that learns photo-realistic full-body (body, face, hands) avatars from monocular videos, using a sparse dual attention module, StyleUnet with temporal discriminator, and a motion distribution align module.

Problem

Learning animatable human avatars from monocular video that render photo-realistically in real time with full-body control (face and hands), and remain robust to out-of-distribution poses.

Approach

Combines FaceVerse and MANO statistical templates for facial and hand control, a sparsely computed (criss-cross) spatial-temporal dual attention over neural-texture body features, a lightweight StyleUnet with a temporal-aware discriminator, and a VAE-based Motion Distribution Align module that maps out-of-distribution poses into the avatar's training pose distribution at test time.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use RAM-Avatar instead of the strongest baseline for each metrichuman avatar animation · Novel in-distribution pose animationSSIM: 0.918 -> 0.943Helped
Use RAM-Avatar instead of the strongest baseline for each metrichuman avatar animation · Novel in-distribution pose animationLPIPS: 0.053 -> 0.036Helped
Use RAM-Avatar instead of the strongest baseline for each metrichuman avatar animation · Novel in-distribution pose animationtLPIPS: 0.405 -> 0.353Helped
Use RAM-Avatar instead of the strongest baseline for each metrichuman avatar animation · Novel in-distribution pose animationFID: 14.48 -> 12.79Helped
Use RAM-Avatar instead of the strongest baseline for each metrichuman avatar animation · Novel large rotation pose animationSSIM: 0.940 -> 0.961Helped
Use RAM-Avatar instead of the strongest baseline for each metrichuman avatar animation · Novel large rotation pose animationLPIPS: 0.039 -> 0.020Helped
Use RAM-Avatar instead of the strongest baseline for each metrichuman avatar animation · Novel large rotation pose animationtLPIPS: 0.174 -> 0.155Helped
Use RAM-Avatar instead of the strongest baseline for each metrichuman avatar animation · Novel large rotation pose animationFID: 26.97 -> 32.09Hurt
Add the spatial part of the dual attention module (ablation)RAM-Avatar · Novel in-distribution pose animationFID: 13.23 -> 12.79Helped
Add the temporal part of the dual attention module (ablation)RAM-Avatar · Novel in-distribution pose animationtLPIPS: 0.380 -> 0.353Helped
Add hand modeling (ablation)RAM-Avatar · Novel in-distribution pose animationimage qualityHelped
Add face modeling (ablation)RAM-Avatar · Novel in-distribution pose animationimage qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: HFshirt People-Snapshot female-4-sport Male1 (self-collected) AMASS-style motion capture datasets

Benchmarks: HFshirt People-Snapshot female-4-sport Male1

Metrics: SSIM LPIPS tLPIPS FID

Baselines: ANR HFMT InstantAvatar

Builds on: ANR Neural Texture Style-Unet criss-cross attention dual attention network VPoser

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