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ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering

CVPR 2024 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 71 citations (OpenAlex)

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Proposes ASH, an animatable Gaussian splatting method that attaches 3D Gaussians to a deformable template mesh and predicts their parameters in UV texture space with 2D convolutional decoders, enabling real-time photoreal human rendering from multi-view video.

Problem

Real-time, photorealistic, pose-controllable rendering of clothed human avatars, where naive 3D Gaussian parameter prediction from skeletal motion is too costly and hybrid NeRF-based methods are too slow.

Approach

Parameterize a fixed number of 3D Gaussians as texels on the UV map of a deformable template mesh, so the mapping from skeletal motion (via motion-aware normal and position textures) to Gaussian parameters becomes a 2D image-to-image translation solved by efficient 2D CNNs, with a two-stage warmup and final training supervised by multi-view videos.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use ASH instead of HDHumansAnimatable human rendering · DynaCap novel view, Tight OutfitsPSNR: 30.98 -> 35.84Helped
use ASH instead of HDHumansAnimatable human rendering · DynaCap novel view, Loose OutfitsLPIPS: 15.79 -> 8.30Helped
use ASH instead of the strongest baselineAnimatable human rendering · DynaCap novel pose, Tight OutfitsPSNR: 28.78 -> 28.90Helped
use ASH instead of HDHumansAnimatable human rendering · DynaCap novel pose, Loose OutfitsLPIPS: 22.75 -> 20.22Helped
add motion conditioning (ablation)ASH · DynaCap novel pose, Loose OutfitsLPIPS: 32.35 -> 20.22Helped
add the motion-aware Gaussian offset (ablation)ASH · DynaCap novel pose, Loose OutfitsLPIPS: 25.32 -> 20.22Helped
reduce texture resolution to 128 (ablation)ASH · DynaCap novel pose, Loose OutfitsLPIPS: 20.22 -> 22.00Hurt
increase texture resolution to 512 (ablation)ASH · DynaCap training pose, Loose OutfitsPSNR: 35.47 -> 35.28No clear effect

Limitations

Experimental setup

Datasets: DynaCap newly recorded multi-view sequences

Benchmarks: DynaCap

Metrics: PSNR LPIPS

Baselines: DDC TAVA NA HDHumans

Builds on: 3D Gaussian splatting DDC HDHumans Dual Quaternion skinning

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