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Single-View Scene Point Cloud Human Grasp Generation

CVPR 2024 · 3D vision › Human pose estimation · approach: Category-level pose estimation · 12 citations (OpenAlex)

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Proposes S2HGrasp, an end-to-end framework that generates human grasps (MANO parameters) from single-view scene point clouds using a Global Perception module and a DiffuGrasp diffusion decoder, and introduces the S2HGD synthetic dataset.

Problem

Generating human grasps from single-view scene point clouds, where object point clouds are incomplete and contain many scene (tabletop) points, causing hand penetration into unseen object parts and collisions with the scene.

Approach

Combines multi-task global shape completion and classification on scene features (used only in training) with a diffusion model that denoises normalized MANO hand parameters conditioned on scene features, adding a hand encoder that embeds the MANO mesh and a plane loss to avoid tabletop collisions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use S2HGrasp instead of GraspCVAEhuman grasp generation · View-S2HGDpenetration volume (cm3): 13.54 -> 6.58Helped
Use S2HGrasp instead of GraspCVAEhuman grasp generation · Object-S2HGDpenetration volume (cm3): 14.48 -> 5.58Helped
Use S2HGrasp instead of GraspCVAEhuman grasp generation · HO3D-objectpenetration volume (cm3): 4.87 -> 3.30Helped
Use S2HGrasp instead of GraspCVAEhuman grasp generation · Obman-objectpenetration volume (cm3): 4.62 -> 4.62No clear effect
Add the Global Perception module (ablation)DiffuGrasp on View-S2HGD · View-S2HGDpenetration volume (cm3): 11.54 -> 6.58Helped
Replace CVAE with DiffuGrasp (ablation)grasp generation on View-S2HGD · View-S2HGDpenetration volume (cm3): 13.54 -> 11.54Helped
Replace direct hand-parameter decoding with a hand encoder (ablation)S2HGrasp on View-S2HGD · View-S2HGDgrasp displacement mean (cm): 3.13 -> 2.73Helped
Use a two-stage PCN completion plus GraspCVAE pipeline (ablation)grasp generation on Object-S2HGD · Object-S2HGDpenetration volume (cm3): 5.58 -> 11.34Hurt
Use a two-stage PCN completion plus DiffuGrasp pipeline (ablation)grasp generation on Object-S2HGD · Object-S2HGDpenetration volume (cm3): 5.58 -> 7.68Hurt
Use S2HGrasp instead of GraspCVAEhuman grasp generation · View-S2HGDgrasp displacement mean (cm): 3.10 -> 2.73Helped
Use S2HGrasp instead of GraspCVAEhuman grasp generation · Object-S2HGDgrasp displacement mean (cm): 3.69 -> 3.26Helped

Surprising findings

Limitations

Experimental setup

Datasets: S2HGD OakInk Obman HO3D ShapeNet

Benchmarks: S2HGD (View-S2HGD, Object-S2HGD) HO3D-object Obman-object

Metrics: penetration depth penetration volume grasp displacement perceptual score contact ratio diversity (variance of rotation axes and angles)

Baselines: GraspCVAE (GraspTTA) PCN+GC PCN+DG SceneDiffuser (no hand encoder)

Builds on: GraspTTA DDPM DDIM PCN MANO

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