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CADGrasp: Learning Contact and Collision Aware General Dexterous Grasping in Cluttered Scenes
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Proposes CADGrasp, a two-stage dexterous grasping method that predicts a sparse interaction bisector surface (IBS) representation from single-view point clouds with an occupancy-diffusion model, then optimizes grasp poses under IBS-based energies for cluttered scenes.
Problem
Dexterous grasping in cluttered scenes from single-view partial point clouds is hard due to high DoF, occlusion, and collisions; end-to-end mappings from observations to grasp poses generalize poorly, and prior two-stage methods need complete object geometry.
Approach
Predict a scene-decoupled, contact- and collision-aware sparse IBS volume (occupancy of IBS surface plus thumb and other-finger contact voxels) as an intermediate target, generated by a voxel-conditioned occupancy-diffusion model with force-closure ranking, and then optimize the Leap Hand pose with IBS-based energies.
Key results
- On GraspNet-1Billion dense scenes, CADGrasp reaches 86.5% success vs 83.3% for DexGraspNet2.0 (and 77.6% on Allegro zero-shot).
- Real-world clutter tests: 93.8% (30/32) overall success vs 83.9% for DexGraspNet2.0.
- Ablation: removing thumb/other-finger decomposition drops success from 86.5% to 56.1%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use CADGrasp instead of DexGraspNet2.0 | Dexterous grasping in cluttered scenes · GraspNet-1Billion dense | success rate (%): 83.3 -> 86.5 | Helped |
| Use CADGrasp instead of DexGraspNet2.0 | Dexterous grasping in cluttered scenes · GraspNet-1Billion random | success rate (%): 79.5 -> 85.5 | Helped |
| Use CADGrasp instead of DexGraspNet2.0 | Dexterous grasping in cluttered scenes · GraspNet-1Billion loose | success rate (%): 73.9 -> 80.1 | Helped |
| Use CADGrasp instead of DexGraspNet2.0 | Dexterous grasping in cluttered scenes · ShapeNet dense | success rate (%): 81.5 -> 79.3 | Hurt |
| Use CADGrasp instead of DexGraspNet2.0 | Dexterous grasping in cluttered scenes · ShapeNet random | success rate (%): 77.1 -> 77.7 | Helped |
| Use CADGrasp instead of DexGraspNet2.0 | Dexterous grasping in cluttered scenes · ShapeNet loose | success rate (%): 73.5 -> 75.7 | Helped |
| Use CADGrasp instead of DexGraspNet2.0 | Real-world cluttered grasping · Real-world clutter scenes overall | success rate: 83.9% (26/31) -> 93.8% (30/32) | Helped |
| Add Decompose to model thumb contact separately from other fingers (ablation) | CADGrasp · GraspNet-1Billion dense | success rate (%): 56.1 -> 86.5 | Helped |
| Add IBS Ranking (ablation) | CADGrasp with Grasp Pose Ranking and Decompose · GraspNet-1Billion dense | success rate (%): 83.9 -> 86.5 | Helped |
| Add Grasp Pose Ranking (ablation) | CADGrasp with IBS Ranking and Decompose · GraspNet-1Billion dense | success rate (%): 75.7 -> 86.5 | Helped |
| Set voxel size to 2.5 mm instead of 5 mm (ablation) | CADGrasp · Voxel resolution ablation | success rate (%): 81.0 -> 81.2 | No clear effect |
| Set voxel size to 10 mm instead of 5 mm (ablation) | CADGrasp · Voxel resolution ablation | success rate (%): 81.0 -> 72.4 | Hurt |
Surprising findings
- Decomposing thumb and other-finger contact representation is critical: without it success falls from 86.5% to 56.1%.
- Single-hand IBS predicted for Leap Hand transfers zero-shot to Allegro Hand with comparable success.
Limitations
- Struggles with small objects (lower success for volumes below 0.00025 m³).
- Second-stage optimization is slow due to DDPM sampling of IBS; DDIM suggested as fix.
- Not real-time at 6.51 s per grasp.
Experimental setup
Datasets: GraspNet-1Billion ShapeNet DexGraspNet2 scenes
Benchmarks: DexGraspNet2 test scenes (GraspNet-1Billion and ShapeNet, dense/random/loose) real-world 5-scene clutter test with Leap Hand
Metrics: success rate runtime
Baselines: DexGraspNet2.0 HGC-Net ISAGrasp GraspTTA
Builds on: DexGraspNet 2.0 Interaction Bisector Surface GraspTTA DDPM ResUNet14
Closest papers by meaning
- DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awareness (CVPR 2025 · similarity 0.90)
- Contact Map Transfer with Conditional Diffusion Model for Generalizable Dexterous Grasp Generation (NeurIPS 2025 · similarity 0.87)
- Scaffolding Dexterous Manipulation with Vision-Language Models (NeurIPS 2025 · similarity 0.87)
- DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model (AAAI 2025 · similarity 0.87)
- ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping (CVPR 2025 · similarity 0.87)
- SparseDFF: Sparse-View Feature Distillation for One-Shot Dexterous Manipulation (ICLR 2024 · similarity 0.87)
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