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CADGrasp: Learning Contact and Collision Aware General Dexterous Grasping in Cluttered Scenes

NeurIPS 2025 · 3D vision › 3D generation · approach: Hand-object interaction generation · 1 citations (OpenAlex)

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Proposes CADGrasp, a two-stage dexterous grasping method that predicts a sparse interaction bisector surface (IBS) representation from single-view point clouds with an occupancy-diffusion model, then optimizes grasp poses under IBS-based energies for cluttered scenes.

Problem

Dexterous grasping in cluttered scenes from single-view partial point clouds is hard due to high DoF, occlusion, and collisions; end-to-end mappings from observations to grasp poses generalize poorly, and prior two-stage methods need complete object geometry.

Approach

Predict a scene-decoupled, contact- and collision-aware sparse IBS volume (occupancy of IBS surface plus thumb and other-finger contact voxels) as an intermediate target, generated by a voxel-conditioned occupancy-diffusion model with force-closure ranking, and then optimize the Leap Hand pose with IBS-based energies.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CADGrasp instead of DexGraspNet2.0Dexterous grasping in cluttered scenes · GraspNet-1Billion densesuccess rate (%): 83.3 -> 86.5Helped
Use CADGrasp instead of DexGraspNet2.0Dexterous grasping in cluttered scenes · GraspNet-1Billion randomsuccess rate (%): 79.5 -> 85.5Helped
Use CADGrasp instead of DexGraspNet2.0Dexterous grasping in cluttered scenes · GraspNet-1Billion loosesuccess rate (%): 73.9 -> 80.1Helped
Use CADGrasp instead of DexGraspNet2.0Dexterous grasping in cluttered scenes · ShapeNet densesuccess rate (%): 81.5 -> 79.3Hurt
Use CADGrasp instead of DexGraspNet2.0Dexterous grasping in cluttered scenes · ShapeNet randomsuccess rate (%): 77.1 -> 77.7Helped
Use CADGrasp instead of DexGraspNet2.0Dexterous grasping in cluttered scenes · ShapeNet loosesuccess rate (%): 73.5 -> 75.7Helped
Use CADGrasp instead of DexGraspNet2.0Real-world cluttered grasping · Real-world clutter scenes overallsuccess rate: 83.9% (26/31) -> 93.8% (30/32)Helped
Add Decompose to model thumb contact separately from other fingers (ablation)CADGrasp · GraspNet-1Billion densesuccess rate (%): 56.1 -> 86.5Helped
Add IBS Ranking (ablation)CADGrasp with Grasp Pose Ranking and Decompose · GraspNet-1Billion densesuccess rate (%): 83.9 -> 86.5Helped
Add Grasp Pose Ranking (ablation)CADGrasp with IBS Ranking and Decompose · GraspNet-1Billion densesuccess rate (%): 75.7 -> 86.5Helped
Set voxel size to 2.5 mm instead of 5 mm (ablation)CADGrasp · Voxel resolution ablationsuccess rate (%): 81.0 -> 81.2No clear effect
Set voxel size to 10 mm instead of 5 mm (ablation)CADGrasp · Voxel resolution ablationsuccess rate (%): 81.0 -> 72.4Hurt

Surprising findings

Limitations

Experimental setup

Datasets: GraspNet-1Billion ShapeNet DexGraspNet2 scenes

Benchmarks: DexGraspNet2 test scenes (GraspNet-1Billion and ShapeNet, dense/random/loose) real-world 5-scene clutter test with Leap Hand

Metrics: success rate runtime

Baselines: DexGraspNet2.0 HGC-Net ISAGrasp GraspTTA

Builds on: DexGraspNet 2.0 Interaction Bisector Surface GraspTTA DDPM ResUNet14

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