Research map / Multi-agent systems and games / Cooperative multi-agent RL
Multi-Agent Incentive Communication via Decentralized Teammate Modeling
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MAIC's teammate-modeled incentive communication instead of QMIX or communication baselines | Cooperative MARL · Level-Based Foraging | test return | Helped |
| Use MAIC instead of QMIX, NDQ, or TMC | Cooperative MARL · Hallway | test win rate | Helped |
| Use MAIC instead of communication and value-factorization baselines | QMIX-based MARL · SMAC, 13 scenarios | average test win rate | Helped |
| Integrate MAIC communication with VDN, QMIX, or QPLEX | Value decomposition methods · SMAC: MMM2 and 2c vs 64zg | test win rate | Helped |
| Remove sparse communication control and use uniform weights (MAIC-FC) (ablation) | MAIC · SMAC: MMM2 and 2c vs 64zg | test win rate | Hurt |
| Remove teammate modeling and broadcast non-tailored messages (MAIC-NC) (ablation) | MAIC · SMAC: MMM2 and 2c vs 64zg | test win rate | Hurt |
| Increase QMIX network size to approximately MAIC's parameter count (ablation) | QMIX · SMAC: MMM2 and 2c vs 64zg | test win rate | No clear effect |
| Prune 90% of messages | MAIC · MMM2 | test win rate: 96.7 ± 0.50 -> 96.5 ± 0.55 | No clear effect |
| Prune 90% of messages | TMC · MMM2 | test win rate: 85.6 ± 5.45 -> 78.7 ± 5.00 | Hurt |
| Prune 90% of messages | NDQ · MMM2 | test win rate: 72.5 ± 6.37 -> 7.50 ± 4.24 | Hurt |
| Prune 90% of messages | VBC · MMM2 | test win rate: 59.8 ± 1.05 -> 57.8 ± 2.23 | Hurt |
| Use incentive messages to bias teammates' value functions rather than augmenting local policy inputs with exchanged observations or embeddings | Cooperative MARL · SMAC super hard maps | test win rate | Helped |
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