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Bridging Training and Execution via Dynamic Directed Graph-Based Communication in Cooperative Multi-Agent Systems

AAAI 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Learned inter-agent communication · 5 citations (OpenAlex)

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Proposes TGCNet, a value-based MARL method that models inter-agent communication as a learned dynamic directed graph and uses graph coarsening networks to approximate the global state, so training needs no global state input.

Problem

Cooperative MARL in partially observed tasks relies on global states during centralized training and lacks dynamic directed communication mechanisms that minimize communication cost while reducing reliance on global state.

Approach

Represent the communication policy as an adjacency trajectory matrix learned by a multi-key gated (gumbel-softmax) communication network, feed it into a graph coarsening network (GCN + self-attention pooling + readout) to approximate the global state in the mixing network during training, and use a Transformer decoder in the per-agent Q-network during execution.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use TGCNet instead of GraphMixHallway · Hallwaytask performance: approximately 20%Helped
Use TGCNet instead of GraphMixLBF · LBFtask performanceNo clear effect
Use TGCNet instead of other algorithmsSMAC hard scenarios · SMAC hard scenariosaverage test win rate: nearly 20%Helped
Replace the graph coarsening network with a QMIX hybrid network (ablation)TGCNet · one hard and two super hard SMAC scenariosperformanceNo clear effect
Replace multi-key communication with full communication (ablation)TGCNet · SMAC corridor scenarioconvergence speedHurt
Replace multi-key communication with full communication (ablation)TGCNet · SMAC corridor scenariofinal performanceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Hallway Level-Based Foraging (LBF) StarCraft Multi-Agent Challenge (SMAC) maps including 1o2r_vs_4r, 1o10b_vs_1r, 27m_vs_30m

Benchmarks: Hallway Level-Based Foraging (LBF) SMAC hard and super hard maps

Metrics: test win rate team reward

Baselines: QMIX IC3Net DGN G2ANet GraphMix

Builds on: QMIX gumbel-softmax EPyMARL self-attention pooling Transformer

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