Research map / Multi-agent systems and games / Cooperative multi-agent RL
Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add a causal social influence reward | A3C agents in the basic influence setting · Cleanup | final collective reward: 89 -> 190 | Helped |
| Add a causal social influence reward | A3C agents in the basic influence setting · Harvest | final collective reward: 485 -> 1073 | Helped |
| Add social influence to communication-policy training (ablation) | Agents with an explicit communication channel · Cleanup | collective reward | Helped |
| Add social influence to communication-policy training (ablation) | Agents with an explicit communication channel · Harvest | collective reward | Helped |
| Train the communication policy only with environmental reward instead of social influence (ablation) | Agents with an explicit communication channel · Cleanup and Harvest | collective reward | Hurt |
| Add an MOA-based influence reward rather than using the MOA only as an auxiliary prediction task (ablation) | Agents with a Model of Other Agents · Cleanup and Harvest | collective reward | Helped |
| Use the MOA as an auxiliary task without using its output to compute an influence reward (ablation) | Agents with a Model of Other Agents · Cleanup and Harvest | collective reward | Helped |
| Add an internal model of other agents and use it to compute influence | A3C agents in the MOA setting · Cleanup | final collective reward: 89 -> 392 | Helped |
| Add an internal model of other agents and use it to compute influence | A3C agents in the MOA setting · Harvest | final collective reward: 485 -> 588 | Helped |
| Add the social influence reward | A3C agents in the Box trapped environment · Box trapped | trajectories in which the open box action occurs: 0% -> 88% | Helped |
| Allow agents to condition their policy on other agents' visible actions without adding an influence reward (ablation) | A3C agents in the visible actions baseline · Cleanup and Harvest | collective reward | Helped |
| Set the extrinsic reward weight to zero for the communication head | Influence communication agents · Cleanup | collective reward | Helped |
Closest papers by meaning
- Situation-Dependent Causal Influence-Based Cooperative Multi-Agent Reinforcement Learning (AAAI 2024 · similarity 0.89)
- Bridging Training and Execution via Dynamic Directed Graph-Based Communication in Cooperative Multi-Agent Systems (AAAI 2025 · similarity 0.88)
- A Principle of Targeted Intervention for Multi-Agent Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- Detecting Influence Structures in Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.88)
- Deep Reinforcement Learning for Communication Networks (AAAI 2024 · similarity 0.87)
- Multi-Agent Reinforcement Learning with Communication-Constrained Priors (NeurIPS 2025 · similarity 0.87)
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