Research map / 3D vision / Face and shape
NECA: Neural Customizable Human Avatar
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Introduces NECA, a neural human avatar method that learns disentangled SDF, albedo, shadow and environment-lighting fields from monocular or sparse-view videos using dual (canonical tri-plane + SMPL surface) features for fully customizable rendering.
Problem
Existing neural human avatars support only limited editing (pose, shape, or lighting/texture), lacking full customization of pose, shadow, shape, lighting and texture from monocular or sparse-view videos.
Approach
Represent humans in complementary dual spaces: a pose-aware tri-plane feature in canonical space (CP-factorized, pose-dictionary weighted) and a subject-level feature on the SMPL surface (UV latent codes plus tangent-space local coordinates); decode these into disentangled SDF, albedo and shadow fields plus a learnable spherical light probe, rendered with a data-driven rendering equation.
Key results
- On ZJU-MoCap novel pose synthesis, NECA reaches PSNR 25.0, SSIM 0.914, LPIPS 0.091, outperforming ARAH (24.5/0.909/0.109) and PoseVocab (24.3/0.905/0.095).
- Novel view synthesis PSNR 28.5 versus 28.4 for ARAH, with LPIPS 0.067 best among compared methods.
- Qualitative relighting under novel pose shows more natural results than Relighting4D, which fails under dramatic movement.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use NECA instead of ARAH | ZJU-MoCap novel view synthesis · ZJU-MoCap novel view | PSNR: 28.4 -> 28.5 | Helped |
| Use NECA instead of ARAH | ZJU-MoCap novel view synthesis · ZJU-MoCap novel view | SSIM: 0.947 -> 0.946 | Hurt |
| Use NECA instead of PoseVocab | ZJU-MoCap novel view synthesis · ZJU-MoCap novel view | LPIPS: 0.068 -> 0.067 | Helped |
| Use NECA instead of ARAH | ZJU-MoCap novel pose synthesis · ZJU-MoCap novel pose | PSNR: 24.5 -> 25.0 | Helped |
| Use NECA instead of ARAH | ZJU-MoCap novel pose synthesis · ZJU-MoCap novel pose | SSIM: 0.909 -> 0.914 | Helped |
| Use NECA instead of PoseVocab | ZJU-MoCap novel pose synthesis · ZJU-MoCap novel pose | LPIPS: 0.095 -> 0.091 | Helped |
| Add normal regularization Ln (ablation) | NECA · ZJU-MoCap novel view and pose (4 views) | PSNR: 26.6 -> 26.8 | Helped |
| Add normal regularization Ln (ablation) | NECA · ZJU-MoCap novel view and pose (4 views) | SSIM: 0.928 -> 0.930 | Helped |
| Add normal regularization Ln (ablation) | NECA · ZJU-MoCap novel view and pose (4 views) | LPIPS: 0.084 -> 0.079 | Helped |
| Add pose-aware feature (ablation) | NECA · ZJU-MoCap novel view and pose (4 views) | PSNR: 26.6 -> 26.8 | Helped |
| Add pose-aware feature (ablation) | NECA · ZJU-MoCap novel view and pose (4 views) | LPIPS: 0.078 -> 0.079 | No clear effect |
| Add subject-level feature (ablation) | NECA · ZJU-MoCap novel view and pose (4 views) | PSNR: 26.6 -> 26.8 | Helped |
Limitations
- Performance sensitive to estimated SMPL parameters since subject-level feature relies on nearest SMPL point.
- Shadows under complex novel poses may be erroneous because visibility is not explicitly modeled.
- Each human must be optimized separately, like vanilla NeRF.
Experimental setup
Datasets: ZJU-MoCap NeuMan DeepCap DynaCap
Benchmarks: ZJU-MoCap NeuMan DeepCap DynaCap
Metrics: PSNR SSIM LPIPS
Baselines: Neural Body Animatable NeRF Dual-Space NeRF ARAH PoseVocab Relighting4D
Builds on: Neural Body Animatable NeRF ARAH PoseVocab Relighting4D NeRF
Closest papers by meaning
- Relightable and Animatable Neural Avatars from Videos (AAAI 2024 · similarity 0.89)
- IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing (CVPR 2024 · similarity 0.88)
- RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control (CVPR 2024 · similarity 0.87)
- Relightable and Animatable Neural Avatar from Sparse-View Video (CVPR 2024 · similarity 0.87)
- Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior (CVPR 2025 · similarity 0.87)
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · similarity 0.87)
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