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Relightable and Animatable Neural Avatar from Sparse-View Video

CVPR 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 23 citations (OpenAlex)

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Builds a relightable and animatable neural human avatar from sparse-view or monocular video under unknown illumination, using a Hierarchical Distance Query so sphere tracing and distance-field soft shadows work on deformed SDFs.

Problem

Creating relightable and animatable neural human avatars from sparse-view or monocular videos under unknown lighting, where sphere tracing on deformed SDFs is inaccurate and costly for visibility computation.

Approach

A Hierarchical Distance Query blends a coarse world-space KNN distance to the posed SMPL-H mesh with a fine canonical neural SDF distance, giving an approximate world-space SDF for sphere tracing; this is combined with distance field soft shadows (DFSS) on the deformed SDF for single-sample soft visibility.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add fine canonical distance to coarse GS-KNN distance in HDQ (ablation)Hierarchical Distance Query · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 19.56 -> 21.57Helped
add coarse world-space distance to HDQ (ablation)Hierarchical Distance Query · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 20.69 -> 21.57Helped
use sphere tracing instead of volume rendering of 128 samples per ray (ablation)Ours · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 21.36 -> 21.57Helped
add the light visibility term (ablation)Ours · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 21.00 -> 21.57Helped
use soft visibility instead of hard visibility (ablation)Ours · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 21.19 -> 21.57Helped
set cut-offs to Td = 2.0 and Tvis_d = 0.5 (ablation)Ours · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 21.57 -> 21.11No clear effect
set cut-offs to Td = 1.0 and Tvis_d = 0.25 (ablation)Ours · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 21.57 -> 21.11No clear effect
set cut-offs to Td = 0.5 and Tvis_d = 0.125 (ablation)Ours · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 21.57 -> 21.10No clear effect
set cut-offs to Td = 0.1 and Tvis_d = 0.025 (ablation)Ours · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 21.57 -> 21.08No clear effect
set cut-offs to Td = 0.05 and Tvis_d = 0.0125 (ablation)Ours · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 21.57 -> 21.04No clear effect
set cut-offs to Td = 0.01 and Tvis_d = 0.0025 (ablation)Ours · SyntheticHuman++ sparse-view, jodyRelighting PSNR: 21.57 -> 19.50Hurt

Surprising findings

Limitations

Experimental setup

Datasets: MobileStage SyntheticHuman++ SyntheticHuman

Benchmarks: MobileStage SyntheticHuman++

Metrics: PSNR SSIM LPIPS normal degree error

Baselines: NeRFactor Relighting4D AniSDF

Builds on: AniSDF NeRFactor L-Tracing Distance Field Soft Shadow Neural Body

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