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GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data
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Builds GeneMAN, a template-free single-image 3D human reconstruction framework using human-specific 2D (fine-tuned Stable Diffusion 1.5) and 3D (fine-tuned Zero-1-to-3) diffusion priors trained on a multi-source human dataset, with NeRF-to-DMTet geometry and multi-space (latent + pixel) texture refinement.
Problem
Reconstructing high-fidelity 3D human models from a single in-the-wild photo is hard due to varying body proportions, carried objects, ambiguous poses and textures, and scarce high-quality human 3D data.
Approach
Replace SMPL templates with human-specific 2D and 3D diffusion priors fine-tuned on a multi-source human dataset (3D scans, multi-view videos, single photos, and ControlNet/cropping-synthesized data), combined with an Initialization-and-Sculpting geometry pipeline and latent-then-pixel texture refinement.
Key results
- On in-the-wild images GeneMAN reaches PSNR 32.238, LPIPS 0.013, CLIP-Sim 0.730, beating PIFu (26.968, 0.035, 0.594) and TeCH.
- User study with 40 participants: 73.08% preferred GeneMAN over baselines.
- Geometry on CAPE (inference without GT pose): CD 1.8862 vs next-best SiTH 1.9182.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GeneMAN instead of PIFu | single-image 3D human reconstruction · in-the-wild | PSNR: 26.968 -> 32.238 | Helped |
| use GeneMAN instead of PIFu | single-image 3D human reconstruction · in-the-wild | LPIPS: 0.035 -> 0.013 | Helped |
| use GeneMAN instead of TeCH | single-image 3D human reconstruction · in-the-wild | CLIP-Sim: 0.713 -> 0.730 | Helped |
| use GeneMAN instead of GTA | single-image 3D human reconstruction · CAPE | PSNR: 30.376 -> 28.490 | Hurt |
| use GeneMAN instead of GTA | single-image 3D human reconstruction · CAPE | LPIPS: 0.019 -> 0.015 | Helped |
| add 3D scanned human data to the original prior models (ablation) | GeneMAN prior models · 30 test cases | CLIP-Sim: +0.046 CLIP-similarity | Helped |
| add 3D scanned human data to the original prior models (ablation) | GeneMAN prior models · 30 test cases | PSNR: 31.503 -> 30.873 | Hurt |
| add video human data to prior models trained on 3D scans (ablation) | GeneMAN prior models · 30 test cases | LPIPS: 0.017 -> 0.015 | Helped |
| add video human data to prior models trained on 3D scans (ablation) | GeneMAN prior models · 30 test cases | CLIP-Sim: 0.708 -> 0.713 | Helped |
| add augmented human data to prior models trained on 3D scans and video (ablation) | GeneMAN prior models · 30 test cases | CLIP-Sim: 0.713 -> 0.722 | Helped |
| add augmented human data to prior models trained on 3D scans and video (ablation) | GeneMAN prior models · 30 test cases | PSNR: 31.326 -> 31.205 | Hurt |
| add 2D human data to prior models trained on 3D scans, video, and augmented data (ablation) | GeneMAN prior models · 30 test cases | PSNR: 31.205 -> 32.238 | Helped |
Surprising findings
- Template-based baselines degrade substantially when GT SMPL pose is withheld, so the original CAPE comparisons were unfair to template-free methods.
- On CAPE, GTA achieves the best PSNR (30.376), above GeneMAN (28.490).
Limitations
- Optimization-based, requiring about 1.42 hours per asset, much slower than feed-forward methods.
- Poor fine-grained modeling of hands and no specific design for occluded individuals.
- Performs poorly with large or complex objects such as bicycles.
Experimental setup
Datasets: RenderPeople CustomHumans HuMMan THuman2.0 THuman3.0 X-Humans Objaverse DNA-Rendering ZJU-Mocap AIST++ Neural Actor Actors-HQ
Benchmarks: in-the-wild internet images CAPE
Metrics: PSNR LPIPS CLIP similarity Chamfer distance P2S normal consistency
Baselines: PIFu GTA TeCH SiTH PaMIR ICON ECON SIFU HumanLRM IDOL
Builds on: Zero-1-to-3 HumanNorm DreamFusion DMTet Instant-NGP
Closest papers by meaning
- MagicMan: Generative Novel View Synthesis of Humans with 3D-Aware Diffusion and Iterative Refinement (AAAI 2025 · similarity 0.90)
- PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing (CVPR 2025 · similarity 0.89)
- SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion (CVPR 2024 · similarity 0.89)
- SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction (NeurIPS 2025 · similarity 0.88)
- HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion (ICLR 2024 · similarity 0.88)
- GenHMR: Generative Human Mesh Recovery (AAAI 2025 · similarity 0.88)
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