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MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading

CVPR 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 12 citations (OpenAlex)

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Proposes MoSAR, a semi-supervised monocular avatar reconstruction method that combines light stage and in-the-wild images via a differentiable shading formulation with ambient occlusion and translucency, producing 4K relightable skin reflectance maps.

Problem

Single-portrait 3D avatar reconstruction requires disentangling geometry, reflectance and lighting; light stage data is accurate but costly and generalizes poorly to in-the-wild images.

Approach

Semi-supervised training that uses labeled light stage data plus unlabeled in-the-wild images, with a novel differentiable shading equation (Microfacet-extended, SH lighting, with ambient occlusion and subsurface translucency terms) so in-the-wild images supervise reflectance decomposition through self-supervised reconstruction.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use a non-linear morphable model instead of a linear 3DMM (ablation)MoSAR geometry reconstruction · REALYAll-region reconstruction error (mm): 1.890 -> 1.500Helped
add light normalization to supervised training (ablation)MoSAR texture estimation · Novel-light renders, specular mapSSIM: 0.28 -> 0.55Helped
add light normalization to supervised training (ablation)MoSAR texture estimation · Novel-light renders, diffuse mapSSIM: 0.69 -> 0.80Helped
add light normalization to supervised training (ablation)MoSAR texture estimation · Novel-light renders, AO mapSSIM: 0.61 -> 0.82Helped
add light normalization to supervised training (ablation)MoSAR texture estimation · Novel-light renders, translucency mapSSIM: 0.67 -> 0.79Helped
remove light-stage supervision and train self-supervised only (ablation)MoSAR texture estimation · Novel-light renders, specular mapSSIM: 0.65 -> 0.19Hurt
remove light-stage supervision and train self-supervised only (ablation)MoSAR texture estimation · Novel-light renders, AO mapSSIM: 0.85 -> 0.36Hurt
remove light-stage supervision and train self-supervised only (ablation)MoSAR texture estimation · Novel-light renders, diffuse mapSSIM: 0.83 -> 0.80Hurt
remove light-stage supervision and train self-supervised only (ablation)MoSAR texture estimation · Novel-light renders, translucency mapSSIM: 0.82 -> 0.65Hurt
combine light-stage supervision with in-the-wild self-supervision (ablation)MoSAR texture estimation · Novel-light renders, specular mapSSIM: 0.55 -> 0.65Helped
combine light-stage supervision with in-the-wild self-supervision (ablation)MoSAR texture estimation · Novel-light renders, diffuse mapSSIM: 0.80 -> 0.83Helped
combine light-stage supervision with in-the-wild self-supervision (ablation)MoSAR texture estimation · Novel-light renders, AO mapSSIM: 0.82 -> 0.85Helped

Surprising findings

Limitations

Experimental setup

Datasets: light stage dataset (890 subjects) FFHQ FFHQ-UV REALY benchmark (HeadSpace scans) random HDR maps (Poly Haven)

Benchmarks: REALY light stage validation renders (SSIM)

Metrics: mean per-vertex L2 error (mm) SSIM

Baselines: MICA DECA PSL AlbedoGAN Deep3D HRN HiFace FitMe Relightify FaceVerse

Builds on: Microfacet BRDF DECA GNN auto-encoder mesh model (Anderson et al.) ESRGAN FFHQ-UV

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