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HRAvatar: High-Quality and Relightable Gaussian Head Avatar

CVPR 2025 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 16 citations (OpenAlex)

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Proposes HRAvatar, a 3DGS-based monocular head avatar method with end-to-end expression encoder, learnable blendshapes and skinning, and physically-based shading for real-time relightable avatars.

Problem

Reconstructing high-quality, animatable 3D head avatars with realistic relighting from monocular video under unknown lighting, where prior 3DGS avatar methods suffer from inaccurate expression tracking, limited deformation flexibility, and cannot relight.

Approach

Trains an expression encoder end-to-end with photometric loss instead of fixed pre-tracked expressions, learns per-Gaussian blendshape bases and skinning weights initialized from FLAME, and decomposes appearance into albedo, roughness, and Fresnel reflectance with split-sum physically-based shading under optimizable environment maps.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HRAvatar instead of GBSHead avatar reconstruction · INSTA datasetPSNR: 29.64 -> 30.36Helped
Use HRAvatar instead of GBSHead avatar reconstruction · HDTF datasetPSNR: 27.81 -> 28.55Helped
Use HRAvatar instead of GBSHead avatar reconstruction · self-captured datasetPSNR: 28.59 -> 28.97Helped
Add learnable per-point blendshapes and blend weights (ablation)HRAvatar · INSTA datasetPSNR: 29.83 -> 30.36Helped
Use learnable blendshapes and LBS instead of FLAME-rigging (ablation)HRAvatar · INSTA datasetPSNR: 29.79 -> 30.36Helped
Use per-point learnable deformation instead of a shared MLP (ablation)HRAvatar · INSTA datasetPSNR: 29.67 -> 30.36Helped
Add the end-to-end expression encoder instead of using pre-tracked parameters (ablation)HRAvatar · INSTA datasetPSNR: 29.70 -> 30.36Helped
Use physically-based shading instead of standard 3DGS appearance (ablation)HRAvatar · INSTA datasetPSNR: 30.34 -> 30.36No clear effect
Add normal consistency loss (ablation)HRAvatar · Relightingvisual relighting qualityHelped
Add the albedo prior loss (ablation)HRAvatar · Relightingvisual relighting qualityHelped

Limitations

Experimental setup

Datasets: INSTA HDTF self-captured mobile phone videos

Benchmarks: INSTA HDTF self-captured dataset

Metrics: PSNR MAE SSIM LPIPS

Baselines: Point-avatar INSTA Splatting-avatar Flash-avatar 3D Gaussian Blendshapes (GBS) FLARE

Builds on: 3D Gaussian Splatting FLAME SMIRK Point-avatar SplitSum

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