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High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field
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Proposes Spatially-Varying Expression (SVE) conditioning for a NeuS-based deformable NeRF, generated by an MLP from 3DMM expression and positional features, plus coarse-to-fine training (depth-based geometry initialization and adaptive importance sampling) for monocular 3D head avatars.
Problem
Monocular NeRF-based 3D head avatars struggle to retain intricate facial expression details and accurate geometry because the radiance field is conditioned only on a global, spatially constant 3DMM expression vector.
Approach
Generate a position-dependent expression code by fusing each query point's spatial features with the global 3DMM expression via an MLP generation network, use it to condition both a tiny deformation MLP and a NeuS radiance field, and train with depth-supervised geometry initialization and loss-guided adaptive importance sampling over 19 semantic regions.
Key results
- On self-reenactment averaged over nine subjects, the method reaches PSNR 27.748 and LPIPS 0.0925, versus 25.360 PSNR and 0.145 LPIPS for the best baseline IMAvatar (LPIPS best baseline NeRFace 0.122).
- Ablation: removing SVE drops PSNR from 24.335 to 24.098; removing adaptive importance sampling drops PSNR to 24.011; removing depth supervision drops PSNR to 23.707.
- Compression of the SVE (64-dim to lower dim) improves over the uncompressed SVE (LPIPS 0.0911 vs 0.0923 in ablation table).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Spatially-Varying Expression conditioning (ablation) | 3D head avatar NeRF · Ablation study | PSNR: 24.098 -> 24.335 | Helped |
| Compress the Spatially-Varying Expression code (ablation) | SVE generation network · Ablation study | PSNR: 24.090 -> 24.335 | Helped |
| Add coarse-stage depth supervision (ablation) | 3D head avatar training · Ablation study | PSNR: 23.707 -> 24.335 | Helped |
| Restrict depth supervision to the coarse stage instead of using it throughout training (ablation) | 3D head avatar training · Ablation study | PSNR: 24.069 -> 24.335 | Helped |
| Add adaptive importance sampling instead of random pixel sampling (ablation) | 3D head avatar training · Ablation study | PSNR: 24.011 -> 24.335 | Helped |
| Use Spatially-Varying Expression conditioning and coarse-to-fine training | 3D head avatar reconstruction · Self-reenactment, average of nine subjects | PSNR: 25.360 -> 27.748 | Helped |
Surprising findings
- Reducing the dimensionality of the expression code avoids overfitting, so compressed SVE outperforms the high-dimensional uncompressed version despite having less information.
Limitations
- Generalization is limited by training data distribution; teeth are hard to generate when mouth-opening frames are under 5% of video.
- Evaluated on a small set of monocular sequences (nine subjects in the self-reenactment average).
Experimental setup
Datasets: IMAvatar dataset NeRFace dataset self-collected iPhone 12 monocular sequences
Benchmarks: self-collected iPhone 12 dataset IMAvatar dataset NeRFace dataset
Metrics: L1 PSNR SSIM LPIPS MAE
Baselines: NeRFace IMAvatar PointAvatar
Builds on: NeRF NeuS Deformable NeRF IMAvatar NeRFace
Closest papers by meaning
- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians (CVPR 2024 · similarity 0.90)
- GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections (CVPR 2025 · similarity 0.90)
- DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars (CVPR 2024 · similarity 0.90)
- Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes (CVPR 2024 · similarity 0.89)
- 3D Facial Expressions through Analysis-by-Neural-Synthesis (CVPR 2024 · similarity 0.89)
- GPAvatar: Generalizable and Precise Head Avatar from Image(s) (ICLR 2024 · similarity 0.88)
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