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Joint2Human: High-Quality 3D Human Generation via Compact Spherical Embedding of 3D Joints
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Joint2Human generates detailed, high-resolution 3D human geometry by running a latent diffusion model directly on Fourier occupancy fields, with compact spherical joint embeddings for pose control, a high-frequency enhancer, and multi-view recarving.
Problem
Generating 3D human geometry that simultaneously has global structural consistency, fine local details, high resolution, and low computational cost; 2D-lifting methods lack view consistency and native 3D methods (tri-planes, SDFs) are costly and lose detail.
Approach
Operate latent diffusion directly on image-aligned Fourier occupancy fields (FOF) so 2D diffusion yields 3D shapes natively, guide pose with a compact spherical embedding of SMPL's 24 3D joints (rendered as spheres in FOF channels), recover high-frequency terms with a skip-connected enhancer decoder, and fuse two orthogonal views by blending occupancy fields.
Key results
- Ours (fine) achieves FID_normal 23.89 and FID_shade 41.20 on CustomHumans, versus Chupa fine at 29.90 and 45.49.
- In a user study with 123 responses, 49.10% preferred Ours for global structure versus 32.20% for Chupa.
- The method generates a human in under one minute, per the authors.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Joint2Human fine generation instead of Chupa fine | 3D human generation · CustomHumans test | FIDnormal: 29.90 -> 23.89 | Helped |
| use Joint2Human fine generation instead of Chupa fine | 3D human generation · CustomHumans test | FIDshade: 45.49 -> 41.20 | Helped |
| use CSEJ instead of SMPL for pose guidance (ablation) | Joint2Human · CustomHumans test | FIDnormal: 49.16 -> 45.73 | Helped |
| add CSEJ pose guidance to IUV-map pose guidance (ablation) | Joint2Human · CustomHumans test | FIDnormal: 39.51 -> 38.40 | Helped |
| use CSEJ alone instead of IUV-map pose guidance (ablation) | Joint2Human · CustomHumans test | FIDnormal: 39.51 -> 45.73 | Hurt |
| add multi-view recarving (ablation) | Joint2Human · CustomHumans test | FIDnormal: 37.39 -> 31.90 | Helped |
| add the high-frequency enhancer (ablation) | Joint2Human · CustomHumans test | FIDnormal: 37.39 -> 29.51 | Helped |
| add the high-frequency enhancer when recarving is enabled (ablation) | Joint2Human · CustomHumans test | FIDnormal: 31.90 -> 25.67 | Helped |
| add multi-view recarving when the high-frequency enhancer is enabled (ablation) | Joint2Human · CustomHumans test | FIDnormal: 29.51 -> 25.67 | Helped |
Surprising findings
- Conditioning on SMPL parameters led to overfitting with FOF representations, motivating the joint-based embedding.
Limitations
- Extreme poses such as stooping or standing on the head remain challenging.
- Multi-view recarving is performed only once (theta = pi/2), trading off quality for efficiency.
Experimental setup
Datasets: THuman 2.0 THuman 3.0 2K2K commercial human meshes (about 1500) CustomHumans (test)
Benchmarks: CustomHumans
Metrics: FID normal FID shade user preference
Baselines: Chupa AG3D
Builds on: latent diffusion model Chupa Fourier occupancy field DensePose Text2Human
Closest papers by meaning
- SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction (NeurIPS 2025 · similarity 0.89)
- HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation (CVPR 2024 · similarity 0.87)
- PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing (CVPR 2025 · similarity 0.87)
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data (CVPR 2024 · similarity 0.87)
- HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion (ICLR 2024 · similarity 0.87)
- Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models (NeurIPS 2024 · similarity 0.86)
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