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En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data

CVPR 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 13 citations (OpenAlex)

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En3D trains a triplane-based 3D human generator on 1.4M ControlNet-synthesized multi-view human images with known camera poses, then sculpts geometry with multi-view normal constraints on DMTET and textures a UV map with semantic partitioning and a differentiable rasterizer.

Problem

Learning high-quality, geometrically accurate, and diverse 3D human avatars from 2D data without relying on scarce 3D scans or imbalanced 2D human image collections with imprecise SMPL pose priors.

Approach

Synthesize balanced multi-view human images with pose-conditioned ControlNet from projected 3D skeletons (giving exact camera parameters), train an EG3D-style triplane generator with patch-composed rendering on them, and add inference-time geometry sculpting (DMTET with multi-view normal loss) and UV texture optimization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use En3D instead of the strongest listed baseline, EG3D360° human image generation · 360° human imagesFID: 7.48 -> 2.73Helped
Use En3D instead of the strongest listed baseline, AG3D360° human image generation · 360° human imagesIS-360: 3.28 -> 3.43Helped
Use En3D instead of the strongest listed baseline, AG3D-syn3D human shape generation · Rendered normalsNormal: 8.64 -> 5.62Helped
Use En3D instead of the strongest listed baseline, EVA3D or EVA3D-syn3D human generation · Multi-view facesID: 0.72 -> 0.74Helped
Use accurate physical parameters instead of estimated camera and pose parameters (ablation)En3D 3D generative modeling · 360° human imagesFID: 4.28 -> 2.73Helped
Use accurate physical parameters instead of estimated camera and pose parameters (ablation)En3D 3D generative modeling · 360° human imagesIS-360: 3.31 -> 3.43Helped
Add patch-composed rendering (ablation)En3D 3D generative modeling · 360° human imagesFID: 3.26 -> 2.73Helped
Add patch-composed rendering (ablation)En3D 3D generative modeling · 360° human imagesIS-360: 3.35 -> 3.43Helped
Add multi-view normal-guided geometric sculpting (ablation)En3D geometry · 3D human shape refinementshape qualityHelped
Add explicit UV texturing (ablation)En3D guided synthesis · Image-guided 3D human synthesislocal texture fidelityHelped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic multi-view human images generated with ControlNet

Benchmarks: FID (360-degree views) IS-360 normal FID ID consistency

Metrics: FID IS-360 Normal ID

Baselines: EVA3D AG3D EG3D

Builds on: EG3D ControlNet DMTET AG3D EVA3D

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