Research map / 3D vision / Face and shape
PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing
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PSHuman generates six multiview color and normal images of a clothed person from one photo using a SMPL-X-conditioned, body-face cross-scale diffusion model, then carves a textured mesh initialized from SMPL-X via differentiable remeshing.
Problem
Monocular full-body 3D human reconstruction from a single image suffers from self-occlusion, ill-posed depth, and distorted faces, so existing methods that rely on front and/or predicted back views struggle with geometry and appearance quality.
Approach
Fine-tune a multiview diffusion model to generate six full-body views conditioned on rendered SMPL-X, jointly denoise a high-resolution face branch via a noise blending layer to preserve facial identity, and reconstruct the mesh explicitly by remeshing SMPL-X against generated normal maps and fusing generated color images for texture.
Key results
- On CAPE-NFP with ground-truth SMPL-X, PSHuman reaches Chamfer 0.9688 cm vs 1.5511 for ICON and 1.8118 for SiTH (w/ SMPL-X prior).
- Appearance on THuman2.1 subset: PSNR 20.85 vs 19.61 for GTA and LPIPS 0.0764 vs 0.0985 for SiFU.
- Face reconstruction Chamfer 0.423 vs 0.535 for SiFU; full pipeline takes about one minute.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add SMPL-X conditioning to the diffusion model (ablation) | PSHuman · CAPE-NFP subset | Chamfer distance: 1.4370 -> 1.0938 | Helped |
| add cross-scale diffusion (ablation) | PSHuman · CAPE-NFP subset | Chamfer distance: 1.0938 -> 0.9597 | Helped |
| use SMPLX-guided differentiable remeshing instead of ECON reconstruction (ablation) | PSHuman · CAPE-NFP subset | Chamfer distance: 1.2630 -> 0.9597 | Helped |
| add the local face branch (ablation) | PSHuman cross-scale diffusion · Face reconstruction | PSNR: 19.67 -> 20.97 | Helped |
| add noise blending between face and body branches (ablation) | PSHuman cross-scale diffusion · Face reconstruction | PSNR: 20.85 -> 20.97 | Helped |
| add SMPL-X-conditioned multiview diffusion (ablation) | PSHuman · Complex posed humans with self-occlusion | cross-view body-shape consistency | Helped |
| use explicit remeshing instead of NeuS or BiNI (ablation) | PSHuman carving module · Human mesh reconstruction | geometry detail | Helped |
| add multiview-guided SMPL-X alignment before remeshing (ablation) | PSHuman carving module · Human mesh reconstruction | geometry quality | Helped |
| add noise to SMPL-X pose and shape parameters (ablation) | PSHuman and template-based baselines · THuman2.1 subset | Chamfer distance: 0.4399 -> 0.5574 | Mixed |
Surprising findings
- Directly applying multiview diffusion to single-view human images causes severe geometric distortion, especially on faces.
Limitations
- Pose estimation errors cascade into generation and reconstruction.
- Wrong novel-view generation can produce unreasonable geometry.
- Diffusion struggles with fine details such as loose hair and hands.
Experimental setup
Datasets: THuman2.1 CustomHumans CAPE
Benchmarks: THuman2.1 CAPE
Metrics: Chamfer distance P2S normal consistency PSNR SSIM LPIPS
Baselines: PIFu PIFuHD PaMIR ICON ECON GTA SiFU HiLo SiTH
Builds on: Stable Diffusion 2.1-unclip ICON ECON SiTH Wonder3D-style multiview diffusion
Closest papers by meaning
- SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion (CVPR 2024 · similarity 0.91)
- SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction (NeurIPS 2025 · similarity 0.91)
- DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans (CVPR 2024 · similarity 0.91)
- MagicMan: Generative Novel View Synthesis of Humans with 3D-Aware Diffusion and Iterative Refinement (AAAI 2025 · similarity 0.89)
- GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data (NeurIPS 2025 · similarity 0.89)
- HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion (ICLR 2024 · similarity 0.89)
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