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HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation

CVPR 2024 · 3D vision › 3D generation · approach: Score distillation for text-to-3D · 46 citations (OpenAlex)

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Proposes HumanNorm, which fine-tunes Stable Diffusion into normal- and depth-adapted models and a normal-aligned (ControlNet) texture model to drive a two-stage text-to-3D human generation with progressive geometry and multi-step SDS.

Problem

Text-to-3D human generation with diffusion-guided SDS yields Janus artifacts, smooth geometry, fake 3D details and over-saturated, cartoon-like textures because text-to-image models lack 3D geometry understanding.

Approach

Fine-tune a T2I diffusion model to generate normal maps (and depth maps) conditioned on view-dependent and body-aware text, use normal-conditioned ControlNet for texture, and optimize with normal/depth SDS, progressive DMTET positional-encoding masking plus SDF loss, and a multi-step SDS with perceptual loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use normal-adapted and depth-adapted diffusion models instead of a text-to-image diffusion model for geometry generation (ablation)HumanNorm · 3D human geometry generationgeometry qualityHelped
Use a normal-aligned diffusion model instead of a text-to-image diffusion model for texture generation (ablation)HumanNorm · 3D human texture generationtexture detail and geometry alignmentHelped
Use multi-step SDS loss instead of only SDS loss for texture generation (ablation)HumanNorm · 3D human texture generationappearance realismHelped
Add depth SDS loss to normal SDS loss (ablation)HumanNorm · 3D human geometry generationgeometry artifactsHelped

Limitations

Experimental setup

Datasets: 3D human scan renderings (normal and depth maps)

Benchmarks: 30 text prompts (in-house)

Metrics: FID CLIP score user study

Baselines: DreamFusion LatentNeRF TEXTure Fantasia3D DreamHuman TADA

Builds on: DreamFusion Fantasia3D DMTET ControlNet Stable Diffusion

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