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GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
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Proposes GaussianAvatar, animatable 3D Gaussians with pose-dependent appearance network and jointly optimized motion to reconstruct human avatars from a single monocular video.
Problem
Creating realistic animatable human avatars from a single monocular video, where inaccurate motion estimation and limited pose coverage cause artifacts and poor generalization.
Approach
Represent humans with SMPL-anchored animatable 3D Gaussians repositioned by forward skinning, predict pose-dependent Gaussian properties from a UV positional map via a pose encoder plus an optimizable feature tensor, and jointly optimize SMPL pose and translation with the appearance through the differentiable forward-skinning path.
Key results
- On DynVideo, Baseline + Opt. + Dyn. reaches 28.58 PSNR / 0.9616 SSIM / 0.0169 LPIPS versus 24.39 PSNR for HumanNeRF and 20.31 for InstantAvatar.
- On NeuMan, the full method attains 29.94 PSNR and 0.0124 LPIPS, above HumanNeRF (27.06) and InstantAvatar (28.47).
- Joint motion optimization gives the largest gain on People-Snapshot and NeuMan, e.g. NeuMan PSNR rising from 27.06 (baseline) to 29.93.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add joint motion optimization to the baseline (ablation) | GaussianAvatar · People-Snapshot | PSNR: 27.71 -> 30.98; 25.09 -> 28.77; 24.80 -> 29.59; 26.16 -> 30.83 | Helped |
| Add joint motion optimization to the baseline (ablation) | GaussianAvatar · NeuMan | PSNR: 27.06 -> 29.93 | Helped |
| Add joint motion optimization to the baseline (ablation) | GaussianAvatar · DynVideo | PSNR: 23.55 -> 26.16 | Helped |
| Add dynamic appearance modeling to motion-optimized GaussianAvatar (ablation) | GaussianAvatar · People-Snapshot | PSNR: 30.98 -> 30.98; 28.77 -> 28.78; 29.59 -> 29.55; 30.83 -> 30.84 | Mixed |
| Add dynamic appearance modeling to motion-optimized GaussianAvatar (ablation) | GaussianAvatar · NeuMan | PSNR: 29.93 -> 29.94 | No clear effect |
| Add dynamic appearance modeling to motion-optimized GaussianAvatar (ablation) | GaussianAvatar · DynVideo | PSNR: 26.16 -> 28.58 | Helped |
Surprising findings
- On People-Snapshot, the dynamic appearance modeling yields essentially no gain over motion optimization alone (differences within about 0.01 dB), attributed to limited pose variation.
Limitations
- Artifacts from inaccurate foreground segmentation in videos.
- Difficulty modeling loose outfits such as dresses.
Experimental setup
Datasets: People-Snapshot NeuMan DynVideo
Benchmarks: People-Snapshot NeuMan DynVideo
Metrics: PSNR SSIM LPIPS
Baselines: HumanNeRF InstantAvatar
Builds on: 3D Gaussian Splatting SMPL HumanNeRF InstantAvatar
Closest papers by meaning
- Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling (CVPR 2024 · similarity 0.91)
- GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning (CVPR 2024 · similarity 0.90)
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians (CVPR 2024 · similarity 0.90)
- GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh (CVPR 2024 · similarity 0.90)
- MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics (NeurIPS 2025 · similarity 0.90)
- Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs (CVPR 2025 · similarity 0.89)
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