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GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians

CVPR 2024 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 171 citations (OpenAlex)

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Proposes GaussianAvatar, animatable 3D Gaussians with pose-dependent appearance network and jointly optimized motion to reconstruct human avatars from a single monocular video.

Problem

Creating realistic animatable human avatars from a single monocular video, where inaccurate motion estimation and limited pose coverage cause artifacts and poor generalization.

Approach

Represent humans with SMPL-anchored animatable 3D Gaussians repositioned by forward skinning, predict pose-dependent Gaussian properties from a UV positional map via a pose encoder plus an optimizable feature tensor, and jointly optimize SMPL pose and translation with the appearance through the differentiable forward-skinning path.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add joint motion optimization to the baseline (ablation)GaussianAvatar · People-SnapshotPSNR: 27.71 -> 30.98; 25.09 -> 28.77; 24.80 -> 29.59; 26.16 -> 30.83Helped
Add joint motion optimization to the baseline (ablation)GaussianAvatar · NeuManPSNR: 27.06 -> 29.93Helped
Add joint motion optimization to the baseline (ablation)GaussianAvatar · DynVideoPSNR: 23.55 -> 26.16Helped
Add dynamic appearance modeling to motion-optimized GaussianAvatar (ablation)GaussianAvatar · People-SnapshotPSNR: 30.98 -> 30.98; 28.77 -> 28.78; 29.59 -> 29.55; 30.83 -> 30.84Mixed
Add dynamic appearance modeling to motion-optimized GaussianAvatar (ablation)GaussianAvatar · NeuManPSNR: 29.93 -> 29.94No clear effect
Add dynamic appearance modeling to motion-optimized GaussianAvatar (ablation)GaussianAvatar · DynVideoPSNR: 26.16 -> 28.58Helped

Surprising findings

Limitations

Experimental setup

Datasets: People-Snapshot NeuMan DynVideo

Benchmarks: People-Snapshot NeuMan DynVideo

Metrics: PSNR SSIM LPIPS

Baselines: HumanNeRF InstantAvatar

Builds on: 3D Gaussian Splatting SMPL HumanNeRF InstantAvatar

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