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Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling

CVPR 2024 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 147 citations (OpenAlex)

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Creates animatable human avatars by learning a character-specific template and predicting pose-dependent front/back Gaussian maps with a StyleUNet CNN, plus a PCA-based pose projection for novel poses.

Problem

Modeling high-fidelity, pose-dependent garment details and generalizing to novel poses for animatable human avatars learned from multi-view RGB videos, where pure MLP-based NeRFs struggle with high-frequency detail.

Approach

Parameterize 3D Gaussians anchored on a learned character-specific template onto front and back orthographic canonical Gaussian maps, so a StyleGAN-based 2D CNN (StyleUNet) can regress pose-dependent Gaussian attributes; a PCA pose projection keeps driving poses within the training distribution.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Animatable Gaussians instead of PoseVocabTHuman4.0 subject00 · THuman4.0 subject00 testing chunkPSNR: 26.3784 -> 28.0714Helped
Use Animatable Gaussians instead of AvatarReXAvatarReX dataset · AvatarReX dataset training pose reconstructionPSNR: 23.2475 -> 30.6143Helped
Replace the character-specific template with SMPL-X (ablation)Animatable Gaussians · Novel pose synthesisvisual avatar qualityHurt
Replace StyleUNet with a coordinate-based MLP (ablation)Animatable Gaussians · Training pose reconstructionvisual detailHurt
Replace StyleUNet with a standard U-Net (ablation)Animatable Gaussians · Training pose reconstructionvisual detailHurt
Remove pose projection and directly input the novel position map (ablation)Animatable Gaussians · Novel pose synthesisvisual avatar qualityHurt

Limitations

Experimental setup

Datasets: THuman4.0 ActorsHQ AvatarReX dataset

Benchmarks: THuman4.0 ActorsHQ AvatarReX dataset

Metrics: PSNR SSIM LPIPS FID framerate (FPS)

Baselines: PoseVocab SLRF ARAH TAVA AvatarReX U-Net backbone MLP backbone

Builds on: 3D Gaussian splatting StyleGAN SDF-based volume rendering (NeuS) SMPL-X PointAvatar

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