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EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams
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Introduces EventEgo3D, a lightweight network that regresses real-time 3D human poses from a head-mounted fisheye event camera using LNES inputs and a residual event propagation module, with synthetic and real datasets.
Problem
Monocular egocentric 3D human motion capture with RGB cameras fails under low light and fast motion; the paper targets 3D human pose estimation from an egocentric fisheye event camera on a head-mounted device.
Approach
A U-Net heatmap estimator plus heatmap-to-3D lifting operating on LNES event frames, augmented with a Residual Event Propagation Module that uses a human segmentation mask and confidence map to weight the previous frame's events, emphasizing human-triggered events over background noise.
Key results
- EE3D achieves 107.30 mm MPJPE and 79.66 mm PA-MPJPE on EE3D-R, outperforming Xu et al., Rudnev et al. and Tome et al. (avg MPJPE 133.53, 114.52, 173.01 mm).
- EE3D runs at about 140 Hz pose update rate with 1.25M parameters and 416.84M FLOPs.
- Ablation shows the segmentation decoder and confidence-weighted event propagation reduce MPJPE from 111.01 mm (baseline) to 107.30 mm.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use EventEgo3D instead of Rudnev et al. | Egocentric event-based 3D human pose estimation · EE3D-R test (Avg.) | MPJPE: 114.52 -> 107.30 | Helped |
| Use EventEgo3D instead of Rudnev et al. | Egocentric event-based 3D human pose estimation · EE3D-R test (Avg.) | PA-MPJPE: 84.87 -> 79.66 | Helped |
| Add a segmentation decoder (ablation) | EPM-only baseline · EE3D-R | MPJPE: 111.01 -> 108.85 | Helped |
| Add a segmentation decoder (ablation) | EPM-only baseline · EE3D-R | PA-MPJPE: 85.58 -> 84.98 | Helped |
| Add residual event propagation weighted by the segmentation mask, without the confidence decoder (ablation) | Baseline with segmentation decoder · EE3D-R | MPJPE: 108.85 -> 107.58 | Helped |
| Add residual event propagation weighted by the segmentation mask, without the confidence decoder (ablation) | Baseline with segmentation decoder · EE3D-R | PA-MPJPE: 84.98 -> 83.95 | Helped |
| Add the confidence decoder to weight propagated events (ablation) | REPM without confidence decoder · EE3D-R | MPJPE: 107.58 -> 107.30 | Helped |
| Add the confidence decoder to weight propagated events (ablation) | REPM without confidence decoder · EE3D-R | PA-MPJPE: 83.95 -> 79.66 | Helped |
Surprising findings
- Rudnev et al. (EventHands) achieves a higher pose update rate (489.56 Hz) than EE3D, though with lower 3D accuracy.
Limitations
- Real dataset covers only twelve subjects and studio motions; generalisation to in-the-wild scenes is only shown qualitatively.
- Dependence on synthetic pre-training followed by fine-tuning on the real dataset.
- Large errors remain on some motions such as crouching and crawling (MPJPE above 160 mm).
Experimental setup
Datasets: EE3D-S EE3D-R synthetic egocentric renderings from Xu et al.
Benchmarks: EE3D-R
Metrics: MPJPE PA-MPJPE pose update rate FLOPs parameters
Baselines: Xu et al. (egocentric RGB pose) Rudnev et al. (EventHands) Tome et al. (LiftFuse/egocentric RGB pose)
Builds on: LNES (EventHands) Blaze blocks VID2E E2VID
Closest papers by meaning
- 3D Human Pose Perception from Egocentric Stereo Videos (CVPR 2024 · similarity 0.85)
- EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.85)
- HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos (CVPR 2025 · similarity 0.85)
- Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement (CVPR 2024 · similarity 0.84)
- EAG3R: Event-Augmented 3D Geometry Estimation for Dynamic and Extreme-Lighting Scenes (NeurIPS 2025 · similarity 0.84)
- I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactions (CVPR 2024 · similarity 0.84)
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