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HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos
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Introduces HOT3D, a large public egocentric multi-view dataset of hand and object 3D poses recorded with Aria and Quest 3 headsets, and benchmarks multi-view vs single-view methods for hand tracking, object pose estimation, and in-hand object lifting.
Problem
Existing hand-object datasets lack multi-view, hardware-synchronized egocentric video captured with real AR/VR headsets and accurate 3D hand and object ground truth, limiting research on multi-view egocentric 3D perception.
Approach
A large, mocap-annotated multi-view egocentric dataset recorded with real headsets (Aria, Quest 3), plus simple multi-view extensions (FoundPose, stereo DINOv2 lifting) shown to outperform single-view variants.
Key results
- Two-view UmeTrack trained on UmeTrack+HOT3D reaches 10.9 MKPE on HOT3D vs 15.4 single-view, a 41% improvement in two-view mode.
- Multi-view FoundPose improves recall at 5cm/5° from 25.2% to 33.8% on HOT3D-Aria (3 views vs 1).
- StereoMatch reaches 76.4% recall at 5cm on HOT3D-Quest3 (2 views) vs 14.3% for MonoDepth on Aria single-view at 5cm.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train UmeTrack hand tracker on combined UmeTrack + HOT3D-Quest3 data instead of one dataset | UmeTrack hand tracker · HOT3D and UmeTrack hand tracking | MKPE (mm), single view: HOT3D 24.2 -> 15.4 (UmeTrack-only vs combined); UmeTrack 13.6 -> 13.4 | Helped |
| Use two-view input instead of single view for hand tracking (ablation) | UmeTrack hand tracker trained on combined data · HOT3D and UmeTrack hand tracking | MKPE (mm): HOT3D 15.4 -> 10.9; UmeTrack 13.4 -> 9.5 (about 41% improvement in two-view mode) | Helped |
| Two-view input for hand tracker trained only on HOT3D-Quest3 (cross-headset) (ablation) | UmeTrack hand tracker trained on HOT3D-Quest3 · UmeTrack test set | MKPE (mm): 23.7 -> 30.3 (single to two view) | Hurt |
| Multi-view extension of FoundPose (two or three views instead of one) (ablation) | FoundPose 6DoF object pose estimation · HOT3D-Quest3 and HOT3D-Aria | Recall at 5cm, 5 deg: Quest3 28.9 -> 36.9; Aria 25.2 -> 33.8 (8-12 points higher recall across thresholds) | Helped |
| Add predicted depth (Depth Anything V2) channel to Mask R-CNN for in-hand segmentation (ablation) | Mask R-CNN in-hand object segmentation · HOT3D-Aria and HOT3D-Quest3 | mIoU (Either hand): Aria 47.1 (RGB MRCNN) -> 55.2; Quest3 37.8 (RGB MRCNN) -> 54.7 | Helped |
| Multi-view stereo matching of DINOv2 features instead of monocular depth for 3D lifting of in-hand objects (ablation) | 3D lifting of in-hand objects · HOT3D-Aria with predicted masks | Recall at 5cm: MonoDepth 11.1 -> StereoMatch 42.6 | Helped |
| Replace hand-proxy baseline with dedicated stereo lifting for in-hand objects | 3D lifting of in-hand objects · HOT3D-Aria, GT masks | Recall at 10cm: HandProxy 13.5 -> StereoMatch 86.2 (at 10cm) | Helped |
| Off-the-shelf EgoHOS segmentation on HOT3D instead of its own dataset | EgoHOS in-hand segmentation · EgoHOS dataset vs HOT3D-Quest3 monochrome | mIoU (Either hand): Quest3 frames show ~50% lower accuracy; mIoU 52.8 on EgoHOS dataset (Both) vs 24.8 on HOT3D-Quest3 (Both) | Hurt |
Surprising findings
- Hand-tracker models trained on one dataset degrade sharply on the other, and two-view mode can be worse than single-view when trained only on the other headset's data, due to camera-configuration overfitting.
Limitations
- Ground-truth test annotations are only accessible via evaluation servers, and the dataset is restricted to rigid objects.
- Multi-view MonoDepth comparison is unavailable for Quest 3 because it lacks SLAM observations.
- Baselines are simple extensions rather than state-of-the-art multi-view methods.
Experimental setup
Datasets: HOT3D UmeTrack EgoHOS proprietary Aria in-hand object dataset
Benchmarks: HOT3D UmeTrack test set EgoHOS
Metrics: MKPE recall rate mIoU
Baselines: UmeTrack single-view FoundPose single-view EgoHOS MonoDepth HandProxy
Builds on: UmeTrack FoundPose DINOv2 Mask R-CNN OSNOM
Closest papers by meaning
- MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation (NeurIPS 2025 · similarity 0.89)
- EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity (NeurIPS 2024 · similarity 0.88)
- Instance Tracking in 3D Scenes from Egocentric Videos (CVPR 2024 · similarity 0.88)
- HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interaction (NeurIPS 2025 · similarity 0.88)
- EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Vision (CVPR 2025 · similarity 0.87)
- ComPose: When to Trust Hands for Object Pose Tracking (NeurIPS 2026 · similarity 0.87)
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