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HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos

CVPR 2025 · 3D vision › Human pose estimation · approach: Depth-based hand pose regression · 35 citations (OpenAlex)

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Introduces HOT3D, a large public egocentric multi-view dataset of hand and object 3D poses recorded with Aria and Quest 3 headsets, and benchmarks multi-view vs single-view methods for hand tracking, object pose estimation, and in-hand object lifting.

Problem

Existing hand-object datasets lack multi-view, hardware-synchronized egocentric video captured with real AR/VR headsets and accurate 3D hand and object ground truth, limiting research on multi-view egocentric 3D perception.

Approach

A large, mocap-annotated multi-view egocentric dataset recorded with real headsets (Aria, Quest 3), plus simple multi-view extensions (FoundPose, stereo DINOv2 lifting) shown to outperform single-view variants.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train UmeTrack hand tracker on combined UmeTrack + HOT3D-Quest3 data instead of one datasetUmeTrack hand tracker · HOT3D and UmeTrack hand trackingMKPE (mm), single view: HOT3D 24.2 -> 15.4 (UmeTrack-only vs combined); UmeTrack 13.6 -> 13.4Helped
Use two-view input instead of single view for hand tracking (ablation)UmeTrack hand tracker trained on combined data · HOT3D and UmeTrack hand trackingMKPE (mm): HOT3D 15.4 -> 10.9; UmeTrack 13.4 -> 9.5 (about 41% improvement in two-view mode)Helped
Two-view input for hand tracker trained only on HOT3D-Quest3 (cross-headset) (ablation)UmeTrack hand tracker trained on HOT3D-Quest3 · UmeTrack test setMKPE (mm): 23.7 -> 30.3 (single to two view)Hurt
Multi-view extension of FoundPose (two or three views instead of one) (ablation)FoundPose 6DoF object pose estimation · HOT3D-Quest3 and HOT3D-AriaRecall at 5cm, 5 deg: Quest3 28.9 -> 36.9; Aria 25.2 -> 33.8 (8-12 points higher recall across thresholds)Helped
Add predicted depth (Depth Anything V2) channel to Mask R-CNN for in-hand segmentation (ablation)Mask R-CNN in-hand object segmentation · HOT3D-Aria and HOT3D-Quest3mIoU (Either hand): Aria 47.1 (RGB MRCNN) -> 55.2; Quest3 37.8 (RGB MRCNN) -> 54.7Helped
Multi-view stereo matching of DINOv2 features instead of monocular depth for 3D lifting of in-hand objects (ablation)3D lifting of in-hand objects · HOT3D-Aria with predicted masksRecall at 5cm: MonoDepth 11.1 -> StereoMatch 42.6Helped
Replace hand-proxy baseline with dedicated stereo lifting for in-hand objects3D lifting of in-hand objects · HOT3D-Aria, GT masksRecall at 10cm: HandProxy 13.5 -> StereoMatch 86.2 (at 10cm)Helped
Off-the-shelf EgoHOS segmentation on HOT3D instead of its own datasetEgoHOS in-hand segmentation · EgoHOS dataset vs HOT3D-Quest3 monochromemIoU (Either hand): Quest3 frames show ~50% lower accuracy; mIoU 52.8 on EgoHOS dataset (Both) vs 24.8 on HOT3D-Quest3 (Both)Hurt

Surprising findings

Limitations

Experimental setup

Datasets: HOT3D UmeTrack EgoHOS proprietary Aria in-hand object dataset

Benchmarks: HOT3D UmeTrack test set EgoHOS

Metrics: MKPE recall rate mIoU

Baselines: UmeTrack single-view FoundPose single-view EgoHOS MonoDepth HandProxy

Builds on: UmeTrack FoundPose DINOv2 Mask R-CNN OSNOM

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