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3D Human Pose Perception from Egocentric Stereo Videos

CVPR 2024 · 3D vision › Human pose estimation · approach: Transformer-based multi-view 3D pose · 17 citations (OpenAlex)

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Proposes a transformer-based framework for egocentric stereo 3D human pose estimation using SfM-reconstructed scene depth with padding masks and video-dependent joint query augmentation, and releases two new datasets (UnrealEgo2, UnrealEgo-RW).

Problem

Estimating accurate 3D full-body poses from eyeglasses-mounted egocentric stereo fisheye cameras is hard due to self-occlusion and depth ambiguity, and existing stereo datasets are small, synthetic-only, or lack diversity.

Approach

Combine SfM-reconstructed background scene depth (with depth padding masks for missing values) and 2D joint heatmaps in a DETR-style transformer decoder whose joint queries are augmented with pooled stereo-video features, trained with current and past frame pose supervision.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add depth information to the CNN-based 3D module (ablation)Baseline · UnrealEgo-RWMPJPE: 115.36 -> 120.39Hurt
Add video-dependent query adaptation (ablation)Ours · UnrealEgo-RWMPJPE: 108.33 -> 104.14Helped
Add depth information (ablation)Ours · UnrealEgo-RWMPJPE: 112.56 -> 104.14Helped
Add the depth padding mask (ablation)Ours · UnrealEgo-RWMPJPE: 108.70 -> 104.14Helped
Supervise past poses as well as the latest pose (ablation)Ours · UnrealEgo-RWMPJPE: 105.67 -> 104.14Helped
Use T sets of joint queries instead of one set (ablation)Ours · UnrealEgo-RWMPJPE: 105.58 -> 104.14Helped
Add depth information (ablation)Ours · UnrealEgo-RW, lower bodyMPJPE: 144.31 -> 130.97Helped
Add depth padding masks (ablation)Ours · UnrealEgo-RW, lower bodyMPJPE: 140.10 -> 130.97Helped
Increase the input sequence length from T=1 to T=5 (ablation)Ours · UnrealEgo-RWMPJPE: 108.63 -> 104.14Helped
Increase the input sequence length from T=3 to T=5 (ablation)Ours · UnrealEgo-RWMPJPE: 108.23 -> 104.14Helped
Increase the input sequence length from T=5 to T=7 (ablation)Ours · UnrealEgo-RWMPJPE: 104.14 -> 104.01No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: UnrealEgo UnrealEgo2 UnrealEgo-RW

Benchmarks: UnrealEgo UnrealEgo2 UnrealEgo-RW

Metrics: MPJPE PA-MPJPE 3D PCK AUC MPE

Baselines: Akada et al. (UnrealEgo) Zhao et al. (EgoGlass) Kang et al. Baseline (temporal UnrealEgo variant)

Builds on: UnrealEgo DETR Direct multi-view multi-person 3D human pose estimation (joint query adaptation) Segment Anything

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