Research map / 3D vision / NeRF and radiance fields
DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video
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Proposes DyBluRF, a dynamic NeRF that renders sharp novel views from blurry monocular video by jointly modeling camera trajectories, object DCT motion trajectories, cross-time rendering, and extreme-value depth/flow constraints.
Problem
Dynamic NeRF methods assume sharp inputs and degrade badly on monocular videos with motion blur caused by camera and object motion.
Approach
Model the exposure-time image formation explicitly: learn camera poses at discretized exposure timestamps and per-point DCT motion trajectories (learnable basis), render across global time with cross-time rendering, and apply extreme-value constraints (min depth, max flow) on depth and flow priors computed from blurry frames.
Key results
- DyBluRF achieves 25.66 PSNR, 0.895 SSIM, 0.079 LPIPS on the blurry dynamic scenes, outperforming NSFF (23.33 PSNR) and RoDynRF (19.28 PSNR).
- Best of the deblur-then-NeRF pipelines ([56]+[21]) reaches 23.79 PSNR, still below DyBluRF.
- Ablation: removing cross-time rendering drops PSNR to 24.54 from 25.66.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DyBluRF to model blur in 3D rather than a dynamic NeRF baseline on blurry inputs | Dynamic NeRF novel-view synthesis · Stereo Blur Dataset (6-scene average) | PSNR: 23.33 -> 25.66 | Helped |
| Use DyBluRF to model blur in 3D rather than a dynamic NeRF baseline on blurry inputs | Dynamic NeRF novel-view synthesis · Stereo Blur Dataset (6-scene average) | SSIM: 0.834 -> 0.895 | Helped |
| Use DyBluRF to model blur in 3D rather than a dynamic NeRF baseline on blurry inputs | Dynamic NeRF novel-view synthesis · Stereo Blur Dataset (6-scene average) | LPIPS: 0.181 -> 0.079 | Helped |
| Add cross-time rendering (ablation) | DyBluRF · Stereo Blur Dataset (6-scene average) | PSNR: 24.54 -> 25.66 | Helped |
| Use extreme value constraints instead of averaging for data-driven priors (ablation) | DyBluRF · Stereo Blur Dataset (6-scene average) | PSNR: 25.42 -> 25.66 | Helped |
| Add the static model (ablation) | DyBluRF · Stereo Blur Dataset (6-scene average) | PSNR: 24.67 -> 25.66 | Helped |
| Add scene flow constraints (ablation) | DyBluRF · Stereo Blur Dataset (6-scene average) | PSNR: 24.97 -> 25.66 | Helped |
| Learn the DCT basis instead of fixing it to cosine values (ablation) | DyBluRF · Stereo Blur Dataset (6-scene average) | PSNR: 25.49 -> 25.66 | Helped |
Surprising findings
- Preprocessing blurry inputs with state-of-the-art 2D deblurring (Restormer, JCD) before dynamic NeRF training does not close the gap, and in some cases RoDynRF gets worse.
Limitations
- Evaluated on only 6 scenes curated from the Stereo Blur Dataset.
- Depends on data-driven priors (RAFT, MiDaS) that are themselves inaccurate on blurry images.
- Training takes about two days per scene on a single RTX A6000.
Experimental setup
Datasets: Stereo Blur Dataset
Benchmarks: Stereo Blur Dataset (6 dynamic scenes subset)
Metrics: PSNR SSIM LPIPS
Baselines: HyperNeRF DVS NSFF RoDynRF Restormer + NSFF Restormer + RoDynRF JCD + NSFF JCD + RoDynRF
Builds on: NeRF BAD-NeRF NSFF RAFT MiDaS
Closest papers by meaning
- Mitigating Motion Blur in Neural Radiance Fields with Events and Frames (CVPR 2024 · similarity 0.90)
- DynaMoDe-NeRF: Motion-aware Deblurring Neural Radiance Field for Dynamic Scenes (CVPR 2025 · similarity 0.90)
- Exploiting Deblurring Networks for Radiance Fields (CVPR 2025 · similarity 0.89)
- BLiRF: Bandlimited Radiance Fields for Dynamic Scene Modeling (AAAI 2024 · similarity 0.88)
- Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos (NeurIPS 2025 · similarity 0.88)
- Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video (CVPR 2025 · similarity 0.88)
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