Research map / 3D vision / NeRF and radiance fields
BLiRF: Bandlimited Radiance Fields for Dynamic Scene Modeling
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Proposes BLiRF, a dynamic radiance field that treats density and light fields as bandlimited high-dimensional signals, factorizing space and time with low-rank VM-style spatial priors and a learned neural trajectory basis for time.
Problem
Recovering the 3D structure and appearance of non-rigid dynamic scenes from a single moving camera is under-constrained, and existing NeRF-based ray deformation methods suffer from canonical-frame dependence, light/density entanglement, limited expressiveness, and poor motion localization.
Approach
Replace ray deformation with a bandlimited space-time factorization of the radiance field: time is modeled by a learned neural trajectory basis and space by a low-rank vector-matrix (VM) decomposition, plus a locally low-dimensional manifold regularizer based on sinc interpolation and total variation losses.
Key results
- On the custom synthetic 'Color Change' scene, BLiRF reaches 36.68 PSNR / 0.97 SSIM / 0.08 LPIPS versus 29.45 PSNR for the best baseline T-TensoRF (0.88 SSIM, 0.24 LPIPS on Cat, and 35.16 PSNR for T-TensoRF on Color Change).
- On the real-world Cat scene, BLiRF achieves 29.69 PSNR and 0.21 LPIPS compared with 29.45 PSNR for T-TensoRF and 27.49 PSNR for D-NeRF.
- Ablation on time basis shows the learned neural basis outperforms DCT, Fourier and Bernstein bases (e.g., 36.68 vs 33.99 PSNR on Color Change with DCT).
- The method reportedly trains in around 3 hours per scene on a single V100, more than 10 times faster than NR-NeRF, D-NeRF, and HyperNeRF.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use BLiRF instead of T-TensoRF | dynamic-scene radiance-field modeling · Color Change | PSNR: 35.16 -> 36.68 | Helped |
| Use BLiRF instead of D-NeRF | dynamic-scene radiance-field modeling · Falling and Scale | PSNR: 24.60 -> 35.74 | Helped |
| Use BLiRF instead of HyperNeRF | dynamic-scene radiance-field modeling · Fist | PSNR: 30.7 -> 28.4 | Hurt |
| Use BLiRF instead of HyperNeRF | dynamic-scene radiance-field modeling · Teapot | PSNR: 26.4 -> 26.1 | Hurt |
| Replace DCT basis with learned neural trajectory basis (ablation) | BLiRF · Color Change | PSNR: 33.99 -> 36.68 | Helped |
| Replace Fourier basis with learned neural trajectory basis (ablation) | BLiRF · Color Change | PSNR: 31.33 -> 36.68 | Helped |
| Replace Bernstein basis with learned neural trajectory basis (ablation) | BLiRF · Color Change | PSNR: 27.81 -> 36.68 | Helped |
Surprising findings
- Ray deformation networks are shown to model light and density changes separately to some extent, contrary to the assumption that they cannot disentangle them.
Limitations
- Framework is generic but only one example implementation with specific priors is explored.
- Baselines were tuned by grid search per scene while the proposed model uses a single hyperparameter setting, making some comparisons dependent on tuning protocol.
- Factorization in Eq. 10 violates the strict space-time factorization in practice, handled only approximately.
Experimental setup
Datasets: HyperNeRF dataset NVIDIA dynamic scene dataset DyCheck dataset
Benchmarks: HyperNeRF dataset custom synthetic and real-world dynamic scene dataset
Metrics: PSNR SSIM LPIPS
Baselines: D-NeRF NR-NeRF TiNeuVox HyperNeRF TensoRF T-TensoRF Nerfies NV NSFF
Builds on: NeRF TensoRF VM-decomposition D-NeRF HyperNeRF
Closest papers by meaning
- NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild (CVPR 2024 · similarity 0.90)
- Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video (CVPR 2025 · similarity 0.89)
- NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation (CVPR 2024 · similarity 0.89)
- CF-NeRF: Camera Parameter Free Neural Radiance Fields with Incremental Learning (AAAI 2024 · similarity 0.89)
- Ced-NeRF: A Compact and Efficient Method for Dynamic Neural Radiance Fields (AAAI 2024 · similarity 0.89)
- Mask-Based Modeling for Neural Radiance Fields (ICLR 2024 · similarity 0.89)
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