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BLiRF: Bandlimited Radiance Fields for Dynamic Scene Modeling

AAAI 2024 · 3D vision › NeRF and radiance fields · approach: Sparse-input NeRF regularization · 6 citations (OpenAlex)

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Proposes BLiRF, a dynamic radiance field that treats density and light fields as bandlimited high-dimensional signals, factorizing space and time with low-rank VM-style spatial priors and a learned neural trajectory basis for time.

Problem

Recovering the 3D structure and appearance of non-rigid dynamic scenes from a single moving camera is under-constrained, and existing NeRF-based ray deformation methods suffer from canonical-frame dependence, light/density entanglement, limited expressiveness, and poor motion localization.

Approach

Replace ray deformation with a bandlimited space-time factorization of the radiance field: time is modeled by a learned neural trajectory basis and space by a low-rank vector-matrix (VM) decomposition, plus a locally low-dimensional manifold regularizer based on sinc interpolation and total variation losses.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use BLiRF instead of T-TensoRFdynamic-scene radiance-field modeling · Color ChangePSNR: 35.16 -> 36.68Helped
Use BLiRF instead of D-NeRFdynamic-scene radiance-field modeling · Falling and ScalePSNR: 24.60 -> 35.74Helped
Use BLiRF instead of HyperNeRFdynamic-scene radiance-field modeling · FistPSNR: 30.7 -> 28.4Hurt
Use BLiRF instead of HyperNeRFdynamic-scene radiance-field modeling · TeapotPSNR: 26.4 -> 26.1Hurt
Replace DCT basis with learned neural trajectory basis (ablation)BLiRF · Color ChangePSNR: 33.99 -> 36.68Helped
Replace Fourier basis with learned neural trajectory basis (ablation)BLiRF · Color ChangePSNR: 31.33 -> 36.68Helped
Replace Bernstein basis with learned neural trajectory basis (ablation)BLiRF · Color ChangePSNR: 27.81 -> 36.68Helped

Surprising findings

Limitations

Experimental setup

Datasets: HyperNeRF dataset NVIDIA dynamic scene dataset DyCheck dataset

Benchmarks: HyperNeRF dataset custom synthetic and real-world dynamic scene dataset

Metrics: PSNR SSIM LPIPS

Baselines: D-NeRF NR-NeRF TiNeuVox HyperNeRF TensoRF T-TensoRF Nerfies NV NSFF

Builds on: NeRF TensoRF VM-decomposition D-NeRF HyperNeRF

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