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Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 0 citations (OpenAlex)

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Proposes a unified dynamic Gaussian Splatting framework that handles both defocus and motion blur in monocular videos by predicting per-pixel blur kernels and intensity with a blur prediction network under a blur-aware sparsity constraint, plus dynamic Gaussian densification and unseen-view supervision.

Problem

Novel view synthesis of dynamic scenes from monocular videos degraded by either defocus blur or motion blur; existing dynamic Gaussian methods handle only one blur type and rely on sharp inputs.

Approach

Model both defocus and motion blur as per-pixel blur-kernel convolution blended with sharp rendering; predict kernels and blur intensity with a BP-Net conditioned on camera embedding, rendered image/depth/mask, and pixel coordinates; constrain kernel sparsity by blur intensity; densify dynamic Gaussians via foreground remapping; and supervise with unseen-view appearance warped from training views.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use unified blur synthesis with BP-Net and the proposed scene optimizationDynamic Gaussian Splatting · D2RF defocus blur and DyBluRF motion blurPSNR: D2RF: 29.39 vs 28.32; DyBluRF: 27.01 vs 26.62Helped
add blur-aware sparsity constraint (ablation)Dynamic Gaussian Splatting · D2RF defocus blurPSNR: 29.03 -> 29.39Helped
add blur-aware sparsity constraint (ablation)Dynamic Gaussian Splatting · DyBluRF motion blurPSNR: 26.63 -> 27.01Helped
add BP-Net shortcut connections (ablation)BP-Net · D2RF defocus blurPSNR: 29.12 -> 29.39Helped
add BP-Net shortcut connections (ablation)BP-Net · DyBluRF motion blurPSNR: 26.74 -> 27.01Helped
add dynamic Gaussian densification (ablation)Dynamic Gaussian Splatting · D2RF defocus blurPSNR: 29.19 -> 29.39Helped
add dynamic Gaussian densification (ablation)Dynamic Gaussian Splatting · DyBluRF motion blurPSNR: 26.53 -> 27.01Helped
use unseen view information during training (ablation)Dynamic Gaussian Splatting · D2RF defocus blurPSNR: 29.09 -> 29.39Helped
use unseen view information during training (ablation)Dynamic Gaussian Splatting · DyBluRF motion blurPSNR: 26.66 -> 27.01Helped
use blur kernel size K=11 rather than K=9 (ablation)Dynamic Gaussian Splatting · D2RF defocus blurPSNR: 28.29 -> 28.30No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: D2RF DyBluRF D2RF-v2 DyBluRF-v2 Deblur-NeRF

Benchmarks: D2RF DyBluRF D2RF-v2 DyBluRF-v2 Deblur-NeRF

Metrics: PSNR SSIM LPIPS KL divergence FPS

Baselines: D3DGS Shape-of-Motion D2RF DyBluRF De4DGS DeformableGS BAGS De3DGS BSSTNet

Builds on: Shape-of-Motion 3D Gaussian Splatting D2RF DyBluRF Deblur4DGS

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