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AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction

CVPR 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 13 citations (OpenAlex)

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Generates multi-view canonical-pose RGB and normal images from a single human photo with a fine-tuned CogVideo video diffusion transformer, then reconstructs an animatable Gaussian avatar via a 4D Gaussian Splatting model that treats view inconsistencies as temporal variation.

Problem

Creating animatable 3D human avatars from a single in-the-wild image: reconstruction methods lose fine detail and generative video methods are view-inconsistent and slow.

Approach

Adapt a reference-image and SMPL-X-conditioned video diffusion transformer (CogVideo-2B) to jointly produce multi-view canonical RGB and normal images, pretrained on in-the-wild videos, and reconstruct from the inconsistent views by fitting a 4D Gaussian Splatting model whose canonical space is the avatar.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use AniGS instead of CHAMP* for multi-view canonical image generationMulti-view canonical image generation · Multi-view canonical image generationPSNR: 20.025 -> 23.125Helped
use AniGS instead of CHAMP* for multi-view canonical image generationMulti-view canonical image generation · Multi-view canonical image generationLPIPS: 0.1458 -> 0.1023Helped
use AniGS instead of En3D for avatar reconstructionHuman4DiT synthetic datasets · Human4DiT synthetic datasetsLPIPS: 0.1576 -> 0.1085Helped
use AniGS instead of En3D for animationHuman animation · Human animationPSNR: 19.244 -> 21.475Helped
replace 3DGS with 4DGS reconstruction (ablation)AniGS reconstruction · Human4DiT synthetic datasets, reconstructionFID: 114.645 -> 77.879Helped
replace 3DGS with 4DGS reconstruction (ablation)AniGS reconstruction · Human4DiT synthetic datasets, animationPSNR: 20.313 -> 21.475Helped
add normal regularization (ablation)AniGS 4DGS reconstruction · Novel-pose avatar animationsurface detail and noiseHelped
add anisotropic regularization (ablation)AniGS 4DGS reconstruction · Novel-pose avatar animationspike artifactsHelped
initialize 4DGS with a coarse mesh instead of random points (ablation)AniGS 4DGS reconstruction · Avatar reconstructionreconstruction qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: in-the-wild human videos (~100K) 2K2K THuman2.0 THuman2.1 CustomHumans Thuman Wind (Thwindom) RenderPeople Human4DiT synthetic rigged avatars

Benchmarks: Human4DiT synthetic avatars (50 rigged avatars)

Metrics: PSNR SSIM LPIPS FID CLIP score normal loss user study ranking

Baselines: MagicMan CHAMP CharacterGen En3D SiTH LGM

Builds on: CogVideo 3D Gaussian Splatting CHAMP 4D Gaussian Splatting

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