Research map / 3D vision / Gaussian splatting
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
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Generates multi-view canonical-pose RGB and normal images from a single human photo with a fine-tuned CogVideo video diffusion transformer, then reconstructs an animatable Gaussian avatar via a 4D Gaussian Splatting model that treats view inconsistencies as temporal variation.
Problem
Creating animatable 3D human avatars from a single in-the-wild image: reconstruction methods lose fine detail and generative video methods are view-inconsistent and slow.
Approach
Adapt a reference-image and SMPL-X-conditioned video diffusion transformer (CogVideo-2B) to jointly produce multi-view canonical RGB and normal images, pretrained on in-the-wild videos, and reconstruct from the inconsistent views by fitting a 4D Gaussian Splatting model whose canonical space is the avatar.
Key results
- Canonical multi-view generation LPIPS 0.1023 and normal loss 0.101 vs CHAMP* PSNR 20.025, outperforming it on PSNR-LPIPS, with MagicMan+ having higher PSNR (23.775) but worse LPIPS.
- Single-image canonical reconstruction LPIPS 0.1085, CLIP 90.370, FID 77.879, outperforming CharacterGen, En3D, LGM, MagicMan and SiTH.
- Animation PSNR 21.475 / SSIM 0.857 / LPIPS 0.137, beating En3D (19.244) and CharacterGen (17.570); 4DGS improves reconstruction FID from 114.645 to 77.879 over 3DGS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use AniGS instead of CHAMP* for multi-view canonical image generation | Multi-view canonical image generation · Multi-view canonical image generation | PSNR: 20.025 -> 23.125 | Helped |
| use AniGS instead of CHAMP* for multi-view canonical image generation | Multi-view canonical image generation · Multi-view canonical image generation | LPIPS: 0.1458 -> 0.1023 | Helped |
| use AniGS instead of En3D for avatar reconstruction | Human4DiT synthetic datasets · Human4DiT synthetic datasets | LPIPS: 0.1576 -> 0.1085 | Helped |
| use AniGS instead of En3D for animation | Human animation · Human animation | PSNR: 19.244 -> 21.475 | Helped |
| replace 3DGS with 4DGS reconstruction (ablation) | AniGS reconstruction · Human4DiT synthetic datasets, reconstruction | FID: 114.645 -> 77.879 | Helped |
| replace 3DGS with 4DGS reconstruction (ablation) | AniGS reconstruction · Human4DiT synthetic datasets, animation | PSNR: 20.313 -> 21.475 | Helped |
| add normal regularization (ablation) | AniGS 4DGS reconstruction · Novel-pose avatar animation | surface detail and noise | Helped |
| add anisotropic regularization (ablation) | AniGS 4DGS reconstruction · Novel-pose avatar animation | spike artifacts | Helped |
| initialize 4DGS with a coarse mesh instead of random points (ablation) | AniGS 4DGS reconstruction · Avatar reconstruction | reconstruction quality | Helped |
Surprising findings
- MagicMan+ achieves higher PSNR than the proposed generator (23.775 vs 23.125) despite worse LPIPS and normal error.
Limitations
- Still requires several minutes of optimization per avatar, not feed-forward
- Struggles with half-body image inputs
- Multi-view inconsistencies from the video generator still require 4DGS handling
Experimental setup
Datasets: in-the-wild human videos (~100K) 2K2K THuman2.0 THuman2.1 CustomHumans Thuman Wind (Thwindom) RenderPeople Human4DiT synthetic rigged avatars
Benchmarks: Human4DiT synthetic avatars (50 rigged avatars)
Metrics: PSNR SSIM LPIPS FID CLIP score normal loss user study ranking
Baselines: MagicMan CHAMP CharacterGen En3D SiTH LGM
Builds on: CogVideo 3D Gaussian Splatting CHAMP 4D Gaussian Splatting
Closest papers by meaning
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · similarity 0.92)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.90)
- GASP: Gaussian Avatars with Synthetic Priors (CVPR 2025 · similarity 0.90)
- Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling (CVPR 2024 · similarity 0.89)
- ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering (CVPR 2024 · similarity 0.89)
- 3D²-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling (AAAI 2025 · similarity 0.89)
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