Research map / Reinforcement learning / Visual and representation RL
Affordances From Human Videos as a Versatile Representation for Robotics
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use VRB affordance-guided offline data collection instead of prior affordance models | offline imitation learning · Cabinet, Knife, Veg, Shelf, Pot, Door, Lid, Drawer | success rate: VRB k-NN: 0.6, 0.3, 0.6, 0.8, 0.4, 1.0, 0.4, 1.0; VRB behavior cloning: 0.6, 0.1, 0.3, 0.3, 0.8, 0.9, 0.2, 0.9 | Mixed |
| Use VRB rather than R3M visual features | frozen-encoder behavior cloning · Franka Kitchen: microwave, slide-door, door-open | success rate: microwave: 0.10 -> 0.16; slide-door: 0.70 -> 0.84; door-open: 0.11 -> 0.13 | Helped |
| Use VRB affordances rather than baseline affordance models | offline data collection in simulation · Franka Kitchen: Light, Microwave, Kettle | success rate: Light: 0.60 -> 0.75; Microwave: 0.45 -> 0.60; Kettle: 0.45 -> 0.55 | Helped |
| Use VRB rather than Hotspots affordances | grasping held-out objects · VR Controller, Chain, Stapler | grasping success rate: VR Controller: 0.13 -> 0.27; Chain: 0.20 -> 0.33; Stapler: 0.20 -> 0.53 | Helped |
| Use affordance-guided exploration rather than random or HAP-based exploration | reward-free exploration · Cabinet, Knife, Stovepot, Shelf | coincidental success: from 3× to 10× | Helped |
| Use VRB sampling rather than HAP or random sampling | goal-conditioned learning · Door, Veggies, Lid, Dishwasher, Drawer, Garbage Can | success rate | Helped |
| Use a VRB-derived discrete action space rather than a baseline-derived action space | DQN goal-conditioned control · Cabinet and Veggies | success | Helped |
Closest papers by meaning
- VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation (CVPR 2025 · similarity 0.90)
- AffordDP: Generalizable Diffusion Policy with Transferable Affordance (CVPR 2025 · similarity 0.90)
- Affordance-R1: Reinforcement Learning for Generalizable Affordance Reasoning in Multimodal Large Language Models (AAAI 2026 · similarity 0.89)
- Robots Pre-train Robots: Manipulation-Centric Robotic Representation from Large-Scale Robot Datasets (ICLR 2025 · similarity 0.89)
- Mitigating the Human-Robot Domain Discrepancy in Visual Pre-training for Robotic Manipulation (CVPR 2025 · similarity 0.89)
- IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environments (CVPR 2025 · similarity 0.88)
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